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NPC Generator

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Advanced [show]


Watson Glenfellow, Male Halfling [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is typically in his Navigator uniform. His whole body is exceptionally muscular. He wears a Stetson hat to cover his moderate length chestnut hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He got into the Navigator business at a young age. Watson was born on a far northern mountains where he grew up under the tutelage of his father, an expert Navigator. He inherited the family business which he has now maintained for 11 years.

Motivation: Sabotage a competitor; and he is unsatisfied with his job

Ideals: Joker. Flaws: Addict. Bonds: Job, Immigrant, Military. Occupation: Navigator

Voice: Hard of hearing, loud

Attributes [hide]

Watson Glenfellow, Male Halfling Sorcerer 4
Small (2'10") Halfling, Neutral Good (CR 4)
Armor Class 13
Hit Points 5 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 9 (-1)8 (-1) 13 (+1)10 (+0)
Skills Animal Handling +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 pp. Onyx (30 gp). Zircon (30 gp). Black pearl (200 gp).


Social Check DCs


Paggen Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, but even with his fine clothing he looks run-down. His hair is blonde and curly. His green eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: From birth he was tutored by a cruel and relentless mentor. As a young adult he joined a group advocating for an improvement in Gnomish conditions. He ran away from his former home and has been making his living as a Detective for the past few years.

Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Gifted. Flaws: Ugly, Racist. Bonds: Mentor. Occupation: Detective

Voice: Spits words with contempt

Attributes [hide]

Paggen Umbodoben, Male Gnome Warlock 2
Small (3'6") Gnome, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 10 (+0)8 (-1)
Skills Persuasion +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 310 gp.


Social Check DCs


Târz Chester, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'6" has a big stupid grin on his face most of the time. He wears yellow leather gloves, a yellow jacket, and tight pants. His hair is short and chestnut. His eyes, though not visible through his cowl, are hazel.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His father took him hunting and taught him how to get in the mind of other creatures. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Half-Orc compassion; and he has a rivalry with the church that dominates his actions

Ideals: Joker. Flaws: Mundane, Racist. Bonds: Religious, Nature. Occupation: Sage

Voice: Dark and ominous

Attributes [hide]

Târz Chester, Male Half-Orc Cleric 5
Medium (6'6") Half-Orc, Neutral Good (CR 5)
Armor Class 11
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)8 (-1) 16 (+3)15 (+2)
Skills History +2, Intimidation +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 700 gp.


Social Check DCs


Karash Kent, Male Half-Orc [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He tends to wear a large tan jacket. His hair is cut close to his head. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He also is a firm believer in the manly ideal.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Karash took refuge in the ruined castle and found the beat up quarterstaff and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Insomniac, Impulsive, Disease. Bonds: Nature, Criminal record. Occupation: Locksmith

Voice: French accent

Attributes [hide]

Karash Kent, Male Half-Orc Aristocrat 3
Medium (5'11") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)12 (+1) 11 (+0)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 10
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Ombul High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered monstrous two handed axe and tarnished bastard sword as well. His hair is short and silver. He has brown eyes and a grey hat with a yellow feather.

Personality: He can speak with the recently deceased. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He comes from a rich northern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town working and never settling down anywhere, but has fallen for a local Glassblower. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Fighting, Gifted, Entrepeneur. Bonds: Rich, Has a crush. Occupation: Sellsword

Voice: Scratchy, weak

Attributes [hide]

Ombul High-hill, Male Halfling Monk 1
Small (3'4") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)19 (+4) 16 (+3)15 (+2) 9 (-1)10 (+0)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Orc
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 6000 cp.


Social Check DCs

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