Taklinn Strongheart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a pastel shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. He sports a long chestnut beard, and similarly colored long hair. He is baby faced.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is a ruthless business man, a trait he acquired from his mother.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. He became a Tanner soon after.
Motivation: To reunite with his absent mother; and expand his business
Ideals: Entrepeneur, Gifted. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Tanner
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 14 (+2) | 10 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 1 Masterwork Common Ranged Weapon.
Anverth Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears grey leather gloves, a grey jacket, and tight pants. His hair is cut close to his head. His face is covered beneath a completely black helmet.
Personality: Anverth wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the south his family was never financially stable. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Anverth began to lead the lost caravan. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Retire the richest man in the south.
Ideals: Disciplined, Entrepeneur. Bonds: Enemies, Poor. Occupation: Spice Merchant
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 2)
Armor Class 14
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Druidic, Infernal
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp. 1 Masterwork Uncommon Weapon.
Theriatis Amakiir, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is wearing a tight black one piece outfit complete with pants, hood, and a cape. His hair is white, silky, and of moderate length. His green eyes dart from person to person.
Personality: A skeptical and narcissistic man, Theriatis's first love is himself. His second love is also himself. As long as the job gets done he does not care how it got done.
History: Theriatis was born in the east. At a young age he loved to build and create. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.
Motivation: He doesn't get along with people that don't share his tastes; and he is a bit of a kleptomaniac
Ideals: Impeccable, Professionalism, Persistence. Bonds: Attractive, Criminal record. Occupation: Soapmaker
Voice: Posh accent
Attributes [hide]
Medium (5'3") Elf, True Neutral (CR 9)
Armor Class 14
Hit Points 60 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
Possessions: 1700 gp. Malachite (10 gp). Sardonyx (80 gp). Star ruby (1000 gp). Amber (70 gp). Sard (80 gp).
Quarethon Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man typically wears a sleeveless long coat of deep black leather and dull green iron scale mail and is in decent physical shape. His scarlet crest is long and unkept. He has gold eyes.
Personality: A skeptical and narcissistic man, Quarethon's first love is himself. His second love is also himself. He cannot resist a sob story and will often dote over anyone who has one.
History: Born to a Mercenary, his father struggled to pay the bills. From there he went from mercenary job to mercenary job. He now spends his time doing works of charity.
Motivation: He's looking for his big break.
Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Miner
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 8)
Armor Class 11
Hit Points 23 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Terran, Infernal, Auran
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 800 gp. Rhodochrosite (4 gp). Hematite (4 gp). Moss agate (4 gp). Fire opal (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Elton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male wears a faded coat and loose pants complete with feathered hat. He is tall, broad shouldered and powerfully built. He wears his red hair up in a very large beehive style do. He is baby faced.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Alex hails from a village terrorized by gnolls. After coming to the age of reason, Alex took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and to clean up the streets
Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Guardian, Enemies. Occupation: Interpreter
Voice: Sounds elderly
Attributes [hide]
Medium (6'4") Human, Neutral Evil (CR 7)
Armor Class 11
Hit Points 23 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 16
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 2 | 1 | 0 | 0 |
Possessions: 1 Minor magic item.
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