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Advanced [show]


Rolf Hampton, Male Human [Permalink]

Personal [hide]

Description: He has a missing right arm. He likes to wear ponchos typically of a light green in addition to tight pants. His chestnut hair is lengthy. His eyes are hazel and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.

History: He was raised in a forest tribe. A freak accident while working with his Healer mother left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Shy, Disease. Bonds: Adventurer, Criminal record, Nature. Occupation: Cartwright

Voice: Creaky witch voice

Attributes [hide]

Rolf Hampton, Male Human Commoner 4
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)15 (+2) 10 (+0)9 (-1)
Skills Acrobatics +4, Intimidation +1
Senses Passive Perception 10
Languages Common, Gnoll, Draconic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1

Possessions: 400 gp. Silver comb with moonstones (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). 1 Half-Plate. 1 Banded mail.


Social Check DCs


Alberich Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears black leather gloves, a black jacket, and tight pants. His blonde hair is cut jaggedly and amateurishly. His green eyes peer out from beneath his broad black hat.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised in a plains tribe. His father was a soldier and died while he was still young. Alberich was left his father's suit of armor and trained in its use and care. He has drifted from career to career and currently works as a Interpreter.

Motivation: To prove his worth to the world; and he'd like to take his coworkers down a peg

Flaws: Impulsive. Bonds: Attractive, Job, Nature, Military. Occupation: Interpreter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Alberich Strakeln, Male Dwarf Adept 6
Medium (4'4") Dwarf, Chaotic Good (CR 6)
Armor Class 9
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)13 (+1) 11 (+0)10 (+0)
Skills Insight +3, Investigation +4
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +5 / 2d6+2, Ranged +2 / 2d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 200 gp. Silver-plated steel longsword with jet jewel in hilt (300 gp). Solid gold idol (600 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item.


Social Check DCs


Vondal Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in a clean tan cloak covering his clean studded leather. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a card on it. His auburn hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Vondal was born in the west. At a young age he loved to build and create. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He doesn't get along with people that don't share his tastes; and retire the richest man in the west

Ideals: Impeccable, Gifted, Persistence, Entrepeneur. Flaws: Ugly. Occupation: Blacksmith

Voice: Soothing and warm

Attributes [hide]

Vondal Brazzik, Male Dwarf Barbarian 3
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 34 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)14 (+2) 15 (+2)15 (+2)
Skills Athletics +3, History +4
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 3100 sp. Pink pearl (100 gp). Brown-green garnet (100 gp). Peridot (40 gp). 1 Silver holy symbol. 1 Superior lock. 1 Silk rope.


Social Check DCs


Ghaliver Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears brown trousers with white and grey striped suspenders. He wears various colorful collared shirts. He keeps his brown hair in a flapper bob. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: While he acts the brute, he is far gentler than he would appear. He plays an instrument quite well.

History: Ghaliver was raised in a hard working conservative environment. His childhood dream was to be a Apothecary, but he was a colossal failure. He became a Merchant soon after.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Artistic. Flaws: Insane. Bonds: Job, Criminal record. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Ghaliver Bigheart, Male Halfling Rogue 7
Small (3'4") Halfling, Neutral Evil (CR 7)
Armor Class 11
Hit Points 34 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 13 (+1)12 (+1) 14 (+2)12 (+1)
Skills Nature +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Halfling, Celestial
Attacks Melee +1 / 2d8-2, Ranged +3 / 2d8+0, Grapple +0

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Hamilton, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has relatively light skin and is very physically imposing due to his abundance of muscles. His moppish white hair is in a traditional bowl cut. He has gleaming, smiling hazel eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is able to make almost anything out of random pieces of junk.

History: He was born in the west, but his parents moved at a very young age to the south. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Immigrant, Adventurer. Occupation: Body Guard

Voice: Sleepy voice

Attributes [hide]

Trym Hamilton, Male Human Barbarian 1
Medium (6'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 9 (-1)16 (+3)
Skills History +2, Religion +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: 700 sp. Golden yellow topaz (300 gp). 1 Masterwork Uncommon Weapon.


Social Check DCs

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