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NPC Generator

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Advanced [show]


Dimble Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy auburn stubble. He prefers to wear grey pants and tee shirts. He has a hunchback. His moppish auburn hair is in a traditional bowl cut. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Miner in town.

History: From birth he was tutored by a cruel and relentless mentor. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has achieved small success as a Miner.

Motivation: Expand his business; and he'd like to take his coworkers down a peg

Ideals: Entrepeneur. Flaws: Ugly, Addict. Bonds: Job, Mentor. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Dimble Loofollue, Male Gnome Bard 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 11
Hit Points 19 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)9 (-1) 10 (+0)11 (+0)
Skills Arcana +1, History +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 170 gp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Brass mug with jade inlays (200 gp).


Social Check DCs


Qemuel Tragedy, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He carries with him a set of scythes on his belt, each one with a aquamarine on the hilt. He wears his red hair up. His eyes are silver and he is always smoking a pipe.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is lazy and tries to find solutions quickly.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He moves from town to town, unable to find a place to settle.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and to reunite with his old friends

Ideals: Fighting. Flaws: Shy, Lazy. Bonds: Immigrant, Adventurer. Occupation: Armorer

Voice: Stutters

Attributes [hide]

Qemuel Tragedy, Male Tiefling Barbarian 9
Medium (6'4") Tiefling, True Neutral (CR 9)
Armor Class 10
Hit Points 85 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 13 (+1)15 (+2) 10 (+0)13 (+1)
Skills Athletics +7, Investigation +5
Senses Passive Perception 10
Languages Common, Terran, Sylvan
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +5

Possessions: 40 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Azaki Flows, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a faded coat and loose pants complete with broad hat. His blonde hair is smooth and relatively long. His violet eyes peer out from beneath his broad tan hat.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born in the north, but his parents moved at a very young age to the south. When Azaki reached his early adolescence his Half-Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He left for the north, certain he would find work there.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Professionalism. Flaws: Terse, Mundane. Bonds: Immigrant, Military. Occupation: Body Guard

Voice: Mousy voice

Attributes [hide]

Azaki Flows, Male Half-Elf Fighter 4
Medium (4'10") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)12 (+1) 11 (+0)11 (+0)
Skills Animal Handling +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 500 gp. Freshwater pearl (16 gp).


Social Check DCs


Lewis Oakes, Male Human [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a violet and brown handkerchief worn on his right side. He is portly but not overly obese. He is bald on top and has large silver tufts of hair around his ears. His hazel eyes have a joyful gleam in them most of the time.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Lewis was raised in a hard working conservative environment. A gifted student he started as a Bather, but he got bored and became a Dyer. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Joker, Justice. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Dyer

Voice: Sleepy voice

Attributes [hide]

Lewis Oakes, Male Human Cleric 11
Medium (6'2") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 93 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)11 (+0) 13 (+1)12 (+1)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2900 gp. Sardonyx (80 gp). Iolite (80 gp). Silver pearl (100 gp). Hematite (14 gp). Amber (100 gp). Golden yellow topaz (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seven Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright tan and brown, and wears rings and necklaces with large, colorful gems. He has a penchant for wearing a ring with an oversized opal on his right hand. His long gray fur is drawn into a two foot long braid. He wears an eyepatch.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Sold as a small child to a brothel owner, Seven was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to clean up the streets

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Guardian, Criminal record, Mentor. Occupation: Seamstress

Voice: Hollow voice

Attributes [hide]

Seven Of Ebony, Male Tabaxi Wizard 2
Medium (6'9") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 11 (+0)17 (+3) 12 (+1)14 (+2)
Skills Athletics +3, Deception +4
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Giant
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342000000

Possessions: Rhodochrosite (4 gp). Smoky quartz (40 gp). 1 Good lock.


Social Check DCs

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