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Arumawann Nackle, Male Gnome [Permalink]

Personal [hide]

Description: This fat western man has a bulbous nose and wears tight fighting clothing, which leaves very little to the imagination. His skin is also unnaturally pale. He has shaved his head bald. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born into a rich family. A gypsy cursed him at a young age, leading to his ugly appearance. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Fighting, Justice. Flaws: Ugly. Bonds: Religious, Rich. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Arumawann Nackle, Male Gnome Wizard 13
Small (3'2") Gnome, Chaotic Neutral (CR 13)
Armor Class 14
Hit Points 76 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)14 (+2) 11 (+0)12 (+1)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 10
Languages Common, Gnome, Elven, Auran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444444

Possessions: 3000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Twist, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and prefers to wear violet clothing when he does not wear armor. He keeps his dark red hair in a pixie cut. His black unseeing eyes seem to look past you.

Personality: He is witty, but his monotone delivery comes off as unnerving He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A freak accident while working with his Sculptor father left him crippled. He has dedicated himself to building a better world.

Motivation: His spouse's relatives view him with great suspicion; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Gifted. Flaws: Disease. Bonds: Family, Adventurer, Criminal record. Occupation: Armorer

Voice: Australian accent

Attributes [hide]

Merihim Twist, Male Tiefling Ranger 8
Medium (6'0") Tiefling, Chaotic Neutral (CR 8)
Armor Class 14
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 12 (+1)15 (+2) 11 (+0)13 (+1)
Skills Arcana +5, Medicine +3
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +5 / 2d10+2, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 900 gp.


Social Check DCs


Kelter Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and black pants. He carries with him a set of nunchakus on his belt, each one with a ruby on the hilt. His blonde hair is drawn into a tight pony tail with a cross scrunchie. His eyes are likewise violet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born a particularly ugly child, much to the horror of his parents. He moved from fad to fad and when he turned 15 he discovered poetry. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kelter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Joker, Justice, Artistic. Flaws: Ugly. Occupation: Dyer

Voice: Aggressive tone

Attributes [hide]

Kelter Jamjar, Male Halfling Rogue 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 24 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)15 (+2) 12 (+1)12 (+1)
Skills Religion +5
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 500 gp. A miniature golden chest with tiny emeralds lining the top (30 gp). Brass mug with jade inlays (500 gp). 1 Minor magic item.


Social Check DCs


Rangrim Strongheart, Male Dwarf [Permalink]

Personal [hide]

Description: 4'5" and muscular, this eastern man wears a custom-built plate barding that's adorned with tan lining and desert motifs. He has a very tight haircut. His violet eyes are passionate and lively.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He inherited the family business which he has now maintained for 6 years.

Motivation: He is unsatisfied with his job; and expand his business

Ideals: Athletic, Disciplined, Artistic. Flaws: Antagonistic. Bonds: Job. Occupation: Scribe

Voice: Laughs frequently while speaking

Attributes [hide]

Rangrim Strongheart, Male Dwarf Wizard 3
Medium (4'5") Dwarf, Chaotic Good (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 15 (+2)17 (+3) 9 (-1)13 (+1)
Skills Animal Handling +1, Sleight of Hand +6
Senses Passive Perception 9
Languages Common, Dwarven, Sylvan, Gnome, Auran
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 100 gp.


Social Check DCs


Elaim Bofdann, Male Dwarf [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is always cut to a buzz. He wears crescent spectacles with a black brim.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. His parents enrolled him in a Rogue school at a young age so that he could practice his arcane talents. He now spends his time doing works of charity.

Motivation: He wants nothing more than to rejoin the army; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Philantrophist, Gifted. Bonds: Poor, Military. Occupation: Soapmaker

Voice: Old Prospector

Attributes [hide]

Elaim Bofdann, Male Dwarf Rogue 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 9
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 17 (+3)16 (+3) 16 (+3)10 (+0)
Skills Arcana +5, History +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Gnoll, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1

Possessions: 1 Magnifying glass.


Social Check DCs

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