Adran Horineth, Male Elf [Permalink]
Personal [hide]
Description: He stands about 4'9" and wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His right hand appears badly burned and disfigured. He has shaved his head bald. His violet eyes dart from person to person.
Personality: Calm and collected, he is a well trained Spice Merchant. Around other people he will do his best to conceal his emotions and appear jolly.
History: Gifted from a young age, Adran studied abroad. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now owns his own business.
Motivation: Further expansion of business.
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Job. Occupation: Spice Merchant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'9") Elf, Neutral Good (CR 11)
Armor Class 11
Hit Points 22 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 9 (-1) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Celestial, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2400 gp. Large well-done wool tapestry (300 gp). Old masterpiece painting (2100 gp). A necklace of small pink pearls (3000 gp). Solid gold idol (1000 gp). A pair of silk slippers encrusted with tiny pearls. (70 gp). 1 Minor magic item. 1 Minor magic item.
Spring Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a white collared shirt and brown pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. He wears a top hat to hide his balding. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Around other people he will do his best to conceal his emotions and appear jolly.
History: Spring hails from a village terrorized by illithids. He was taken from his home at a very young age. He now owns his own business.
Motivation: Further expansion of business.
Flaws: Shy. Bonds: Attractive, Job, Enemies, Slave. Occupation: Glassblower
Voice: Scratchy, weak
Attributes [hide]
Medium (6'6") Tabaxi, Neutral Good (CR 7)
Armor Class 11
Hit Points 58 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 14 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: Smoky quartz (30 gp). Golden yellow topaz (1200 gp).
Thoradin Eversharp, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and wears white painted combat armor at almost all times. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. This violet eyed southerner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He invites people to come help in his community garden.
History: Thoradin was born into a poor family. Growing up, he dreamt of becoming a Warrior, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Warrior in service of a powerful lord somewhere. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is searching for what he claims is his rightful reward.
Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and meet up once more with his childhood friend
Ideals: Fighting, Philantrophist. Bonds: Poor, Adventurer. Occupation: Gardener
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Lawful Good (CR 12)
Armor Class 12
Hit Points 96 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 13 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +7
Possessions: 4000 gp. A roughly beaten golden orb (40 gp). Silver chalice with lapis lazuli gems (40 gp). Embroidered silk and velvet mantle with numerous moonstones (1700 gp). Gold dragon comb with red garnet eye (1700 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Ur-Lasu Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His attire stands in sharp contrast to his lance, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is always cut to a buzz. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He hates giants. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.
History: He was born in a small forest village. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ur-Lasu took refuge in the ruined castle and found the beat up lance and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Ideals: Logical. Flaws: Addict. Bonds: Attractive, Enemies, Nature. Occupation: Engraver
Voice: Draws out vowels
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Draconic, Druidic, Elven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1300 sp. 2 Tanglefoot bags. 1 Antitoxin.
Olunt Daraln, Male Dwarf [Permalink]
Personal [hide]
Description: He has a missing right leg. He is well dressed, constantly wearing a white suit, tan shirt, and white tie. His black hair is styled in orderly dreadlocks. His fierce violet eyes like to dwell on things.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His homeland was ravaged by war and he spent much of his life rebuilding it. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Many giants want him driven away; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Passionate, Gifted. Flaws: PTSD, Disease. Occupation: Junk Dealer
Voice: Dark and ominous
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 210 gp.
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