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NPC Generator

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Advanced [show]


Oblar Hilltopple, Male Halfling [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He dresses well, wearing brown shirts, loose pants, and blazers most of the time. He has a small bristly mustache and wavy blonde hair. He wears a mask on his face.

Personality: He is fixated on the number 64. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to loving parents in a slum to the south. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He was granted arcane powers by his dying brother.

Motivation: He is not mentally stable, and does not behave rationally; and he is compelled to act according to his religious beliefs

Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Glassblower

Voice: Raspy

Attributes [hide]

Oblar Hilltopple, Male Halfling Monk 6
Small (3'1") Halfling, Lawful Evil (CR 6)
Armor Class 15
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills Insight +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +7 / 2d6+4, Grapple +4

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Charles Feeny, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and likes to wear brown tank tops with red pants. He has wavy golden hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: Prone to second guessing himself, he comes off as nervous. He is an amazing painter.

History: He was born in the north. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure.

Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Immigrant, Rich. Occupation: Spy

Voice: Soothing and warm

Attributes [hide]

Charles Feeny, Male Half-Elf Cleric 5
Medium (5'8") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills Animal Handling +6, Performance +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145321000

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Duergath Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 3'11" and typically wears red cloth garments or leather armor. His left hand appears badly burned and disfigured. He has no hair. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born at the edge of vast desert. His first spouse was a Locksmith, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. By chance he met his sister recently and the two have been together since.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Ideals: Joker. Flaws: Ugly. Bonds: Family, Nature. Occupation: Barber

Voice: High pitched, excited

Attributes [hide]

Duergath Daerdahk, Male Dwarf Monk 6
Medium (3'11") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 13 (+1)14 (+2)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alston Folkor, Male Gnome [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and likes to wear blue tank tops with black pants. His skin is also unnaturally pale. He has done his best to style his auburn hair to look like a famous performer. His otherwise smooth face is marked with small tiny scars.

Personality: He has always had a great fascination with Gnomish culture. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born several months after his mother was called into army service. Like his mother and his brother before him, after school he went straight into learning to become a Miller. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Further expansion of business; and he wants nothing more than to rejoin the army

Flaws: Ugly, Racist. Bonds: Adventurer, Military, Job. Occupation: Miller

Voice: Slow speaker

Attributes [hide]

Alston Folkor, Male Gnome Fighter 3
Small (3'4") Gnome, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)14 (+2) 13 (+1)15 (+2)
Skills Acrobatics +3
Senses Passive Perception 11
Languages Common, Gnome, Dwarven, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Glim Murnig, Male Gnome [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is dressed in a clean white cloak covering his clean studded leather. His chestnut hair has been sun bleached extensively. His eyes are green and he is always smoking a pipe.

Personality: Cocky and sure of himself, he believes he is the best Knight born in the past three hundred years. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He was recently attacked on the road and savagely beaten by bandits.

Motivation: A rival would like him out of the picture.

Flaws: Ugly. Bonds: Poor, Job, Criminal record, Military. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Glim Murnig, Male Gnome Adept 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 18 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 17 (+3)12 (+1) 14 (+2)13 (+1)
Skills Arcana +3, Deception +3
Senses Passive Perception 12
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 4000 cp. 2 Acid flasks.


Social Check DCs

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