Tûkâ Washington, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His chestnut hair is greasy and uncared for. He has a tattooed face.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tûkâ fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and retire the richest man in the east
Ideals: Entrepeneur, Gifted, Fighting. Flaws: Ugly, Insane. Occupation: Sage
Voice: Raspy
Attributes [hide]
Medium (5'7") Half-Orc, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 77 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 17 (+3) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Goblin
Attacks Melee +6 / 4d4+2, Ranged +7 / 4d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 1000 gp. Silver comb with moonstones (700 gp). Large well-done wool tapestry (400 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). An abacus with copper, silver and gold markers (150 gp). Gold and topaz bottle stopper cork (1600 gp). Gold dragon comb with red garnet eye (1600 gp). Black velvet mask with numerous citrines (150 gp).
Greethen Vangdondalor, Male Dragonborn [Permalink]
Personal [hide]
Description: This eastern man wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. His clothes are grease stained in places. He wears a small hat to cover his moderate length green crest. He has a dull look in his gold eyes.
Personality: He is a Guard first and foremost. He believes firmly that knowledge should be universal. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the east. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business; and balancing his hectic life and new guard responsibilities is difficult
Ideals: Logical. Flaws: Ugly. Bonds: Poor, Immigrant, Job. Occupation: Guard
Voice: Low and grunting
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: Iolite (30 gp). Rock crystal (30 gp).
Robert Stanton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He is generally well dressed albeit a few years behind the times. His silver hair is cut jaggedly and amateurishly. His eyes are likewise gray. His teeth are white and perfect.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down.
Ideals: Athletic, Extrovert. Flaws: Mundane. Bonds: Attractive, Poor. Occupation: Slave Trader
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Rock crystal (30 gp). 1 Banded mail.
Joser Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He dresses in blue turtlenecks beneath a yellow coat with grey slacks. His long brown hair is drawn into a two foot long braid. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.
Personality: Stoic and calm, he prefers to meditate than take action. He is a font of random trivia from the lore and stories he has discovered
History: Born to a Animal Trainer, his father struggled to pay the bills. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Balancing his hectic life and new Armorer responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Poor, Job. Occupation: Armorer
Voice: Speaks with lips pursed
Attributes [hide]
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 41 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Dwarven
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 200 gp.
Arumawann Fapplestamp, Male Gnome [Permalink]
Personal [hide]
Description: He sports white clothing, slightly heavier than average wear. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is matted, messy, and big. He has a dull look in his gray eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born in the west, but his parents moved at a very young age to the east. His divine abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Gifted. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Healer
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 16 (+3) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Gnome, Halfling
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
Possessions: 70 pp. 1 Minor magic item.
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