Tordek Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. With bright golden hair and a scraggly beard. This green eyed southerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Tordek was raised in a hard working conservative environment. He found a children's book about a Dwarf Commoner who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He is searching for what he claims is his rightful reward.
Motivation: To share knowledge with the world; and to clean up the streets
Ideals: Opinionated, Logical. Bonds: Poor, Guardian, Adventurer, Job. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (4'1") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: Rock crystal (80 gp). Banded agate (4 gp). Blue star sapphire (400 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Krimmon Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He likes to wear brown tank tops with blue pants. Beneath his clothing is a huge mess of scar tissue. His hair is short and auburn. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born blind and as such lacked many opportunities for work. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He's looking for his big break; and to reunite with his old friends
Flaws: Ugly, Shy, Disease. Bonds: Slave, Adventurer. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 22 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 17 (+3) | 16 (+3) | 13 (+1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Aquan
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 10000 cp.
Thamior Horineth, Male Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears tight fitting clothing which further accentuates his frame. His chestnut hair is smooth and relatively long. His eyes are likewise amber. His teeth are white and perfect.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. The war was a terrible time for him, and Thamior does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in the west his family was never financially stable. Thamior liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Logical. Flaws: Depressed. Bonds: Attractive, Nature, Military, Poor. Occupation: Jeweler
Voice: Boston accent
Attributes [hide]
Medium (5'5") Elf, Neutral Good (CR 6)
Armor Class 13
Hit Points 42 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 |
Possessions: 8000 sp. 1 Minor magic item. 1 Minor magic item.
Himo Firahel, Male Elf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has moderate length chestnut hair. His ears are large.
Personality: Aggressive, abrasive, and angry, Himo embodies much of what other species detest in the Elves. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Himo was raised in a hard working conservative environment. His first spouse was a Marshal, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Days after completing his studies, news broke out that his hometown was attacked by orcs. Himo was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the orcs.
Motivation: Someone believes him a fraud; and expand his business
Flaws: Ugly, Antagonistic. Bonds: Rich, Enemies, Job, Family. Occupation: Butcher
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'9") Elf, Lawful Evil (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 13 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. Obsidian (6 gp). Star ruby (500 gp). White pearl (80 gp). Deep green spinel (80 gp). 1 Half-Plate. 1 Half-Plate. 1 Masterwork studded leather.
Solomon Kendal, Male Human [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a black tunic with violet highlights, and long tan pants that bunch up around his shoes. His hair is long and golden with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He has a dull look in his amber eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born into a rich family. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is greedy; and seeks redemption
Ideals: Joker. Bonds: Rich, Family, Adventurer, Criminal record. Occupation: Doctor
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 400 sp.
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Their contribution stands as a beacon of hope for all adventurers!
