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Advanced [show]


Gerard Holton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His hair, while still mostly red, has prominent grey streaks. His blue eyes have a joyful gleam in them most of the time.

Personality: Always inclined to offer people food he seems plenty friendly. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Gerard grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has taken up work as a Crown-heir and fed both sides of the war false information with the goal of increasing casualties.

Motivation: He feels threatened by others; and he's looking for his big break

Ideals: Philantrophist. Flaws: PTSD, Fearful. Bonds: Attractive, Adventurer, Job. Occupation: Crown-heir

Voice: Speaks with squeezed throat

Attributes [hide]

Gerard Holton, Male Human Commoner 1
Medium (5'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)16 (+3) 15 (+2)15 (+2)
Skills Athletics +4, Deception +4
Senses Passive Perception 12
Languages Common, Goblin, Terran, Orc
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4

Possessions: 70 gp.


Social Check DCs


Watson Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver hair is smooth and relatively long. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: Watson hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His father raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bounty Hunter for the past few years.

Motivation: He is unsatisfied with his job.

Ideals: Artistic, Entrepeneur. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Forgets to breathe while speaking

Attributes [hide]

Watson Shadowquick, Male Halfling Ranger 10
Small (3'2") Halfling, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 54 (10d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 11 (+0)11 (+0) 10 (+0)13 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: 2100 gp.


Social Check DCs


Oren Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: Standing 2'11", this man likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is black and curly. His ears are large.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He doesn't get along with people that don't share his tastes; and expand his business

Ideals: Optimist, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Actor

Voice: Sensual and smooth

Attributes [hide]

Oren Quickstep, Male Halfling Warrior 6
Small (2'11") Halfling, Lawful Evil (CR 6)
Armor Class 12
Hit Points 55 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 16 (+3)16 (+3) 17 (+3)10 (+0)
Skills Acrobatics +4, History +6
Senses Passive Perception 13
Languages Common, Halfling, Dwarven, Infernal, Gnoll
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +6

Possessions: 500 gp. Deep blue spinel (1600 gp). Moss agate (12 gp). Golden pearl (40 gp).


Social Check DCs


Roger Lindsay, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel, and he perpetually has his kukri ready. His silver hair is matted, messy, and big. His thin eyebrows rest above his beady amber eyes.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Roger was born in the north. At a young age he loved to build and create. He struck it rich when he found rare goods in large quantities. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it.

Ideals: Fighting, Persistence. Flaws: Ugly, Shy. Bonds: Rich. Occupation: Stableman

Voice: Speaks with back of mouth

Attributes [hide]

Roger Lindsay, Male Human Bard 1
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)17 (+3) 12 (+1)10 (+0) 9 (-1)9 (-1)
Skills Persuasion +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 70 gp.


Social Check DCs


Dain Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a tight fitting violet shirt and pants. His attire stands in sharp contrast to his nunchaku, which is beautifully polished and possesses an ornate carving of a butterfly on it. His hair is brown and curly. This blue eyed southerner is not easily forgotten.

Personality: He is irascible and easily irritated. He misses his home and complains about the freezing weather, even in summer.

History: Dain was born in the south. At a young age he loved to build and create. His homeland was ravaged by war and he spent much of his life rebuilding it. He left for the south, certain he would find work there.

Motivation: He has a crush on the local Fortune-teller; and he's repulsed by the pc

Ideals: Persistence. Flaws: Antagonistic, PTSD. Bonds: Immigrant, Has a crush. Occupation: Armorer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Dain Rumnaheim, Male Dwarf Cleric 6
Medium (4'4") Dwarf, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills History +3, Medicine +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13533200

Possessions: 100 gp.


Social Check DCs

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