Mordai Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep black leather and dull blue iron scale mail. He has a moderate pudge and is not very fit. His white hair is smooth and relatively long. His skin is flawless and his white eyes scan people very quickly.
Personality: He will rave to anyone who will listen. He is skeptical of what others tell him and is slow to trust.
History: The child of eastern immigrants he idolized his father. Because his father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally.
Flaws: Insane, Shy. Bonds: Attractive, Immigrant, Enemies. Occupation: Miner
Voice: Jittery and nervous
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 7)
Armor Class 9
Hit Points 27 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 12 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +2 / 2d8-1, Grapple +2
Possessions: 200 gp. Old masterpiece painting (900 gp). Solid gold idol (600 gp).
Andram Heal, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears an entirely yellow suit with red socks and a vest with buckled shoes. His clothes are grease stained in places. His long black hair is drawn into a two foot long braid. His silver eyes are slightly larger than normal.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He is able to make almost anything out of random pieces of junk.
History: He was born in the north. After coming to the age of reason, Andram took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the north, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs.
Ideals: Gifted. Flaws: Racist. Bonds: Poor, Immigrant, Religious. Occupation: Sculptor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 5)
Armor Class 10
Hit Points 17 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Giant, Terran
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Raethran, Male Elf [Permalink]
Personal [hide]
Description: An older man who wears a green shirt with thin tan vertical stripes and brown pants, he is not a threatening figure. His hair is long and brown with streaks of auburn, and is pulled back with small green clips. His beard is auburn, braided, and well cared for. He has gray eyes and a green hat with a tan feather.
Personality: This man loves singing and to teach people singing more than just about anything. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: The child of a Bowyer, who enjoyed hunting, Naal was taken on many hunting expeditions. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Naal took refuge in the ruined castle and found the beat up greataxe and armor he uses now. He has since lost track of the people in his past.
Motivation: Someone believes him a fraud; and a deep hatred of brigands
Ideals: Artistic. Flaws: Fearful. Bonds: Nature, Family, Enemies. Occupation: Bather
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'10") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 20 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +6 / 3d4+3, Ranged +5 / 3d4+2, Grapple +3
Possessions: 1600 gp. Golden yellow topaz (800 gp). Tiger eye turquoise (14 gp). Carnelian (60 gp). Tiger eye turquoise (14 gp). Chrysoprase (60 gp).
Uthemar Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He dresses well, wearing violet shirts, loose pants, and blazers most of the time. He carries with him a set of scimitars on his belt, each one with a opal on the hilt. He has styled his blonde hair well, parting it to the left. His face is covered beneath a completely black helmet.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He receives visions of the future at random moments
History: Born in a small village he learned the ways of the warrior from his mother. From his teen years he was always beautiful and desirable, so people have always doted on him. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uthemar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To find somewhere to settle down.
Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Painter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'3") Elf, Chaotic Good (CR 13)
Armor Class 10
Hit Points 77 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 11 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +4
Possessions: 1000 gp. Rose (20 gp). Amethyst (130 gp). Golden pearl (130 gp). Alexandrite (900 gp). Violet garnet (900 gp). Eye agate (10 gp). Rock crystal (20 gp). 1 Minor magic item. 1 Minor magic item.
Bertram Leighton, Male Human [Permalink]
Personal [hide]
Description: This man wears tattered old clothes, and sports empty pouches on his belt. His golden hair is lengthy. His hazel unseeing eyes seem to look past you.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Bertram was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Bertram took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Gifted. Flaws: Ugly, Disease. Bonds: Military, Poor. Occupation: Sellsword
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 160 gp. Large well-done wool tapestry (200 gp).
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