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Advanced [show]


Dynamic In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a grey collared shirt and blue pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. He has styled his brown fur well, parting it to the right. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Dynamic hails from a village terrorized by gnolls. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.

Motivation: He would like to get married and retire; and wants a kiss

Flaws: Antagonistic, Secretive, PTSD. Bonds: Enemies, Has a crush. Occupation: Farmer

Voice: Dark and ominous

Attributes [hide]

Dynamic In Woods, Male Tabaxi Druid 2
Medium (6'3") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 11 (+0)13 (+1) 14 (+2)12 (+1)
Skills Investigation +3, Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: Just what you see.


Social Check DCs


John Wedgwood, Male Human [Permalink]

Personal [hide]

Description: A 6'4" western man, he typically wears a sleeveless long coat of deep yellow leather and dull brown iron scale mail. He has done his best to style his chestnut hair to look like a famous performer. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is untrained/undisciplined, which makes him dangerous.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Insane, Antagonistic. Bonds: Poor, Debt. Occupation: Healer

Voice: Sleepy voice

Attributes [hide]

John Wedgwood, Male Human Rogue 5
Medium (6'4") Human, True Neutral (CR 5)
Armor Class 10
Hit Points 9 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 9 (-1)12 (+1) 9 (-1)16 (+3)
Skills Acrobatics +3, Performance +6
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +6

Possessions: 200 gp. Cloth of gold vestments (120 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (90 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Medrash Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He wears his gold crest down. His fair skin shows little sign of his aristocratic breeding.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is a font of random trivia from the lore and stories he has discovered

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Medrash was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Medrash's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Medrash and his spouse have recently divorced.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: Jamaican accent

Attributes [hide]

Medrash Ebynichtomonis, Male Dragonborn Paladin 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)14 (+2) 11 (+0)11 (+0)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Abyssal, Infernal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 160 gp. 1 Climber’s kit.


Social Check DCs


Aust Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He stands about 5'0" and wears a brown coat over a red low-cut shirt, and a broad hat upon his head. His left hand appears badly burned and disfigured. His brown hair is smooth and relatively long. His blue eyes are passionate and lively.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Raised by wardens he was only a novice when drow swooped upon their monastery and killed most of the order. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Extrovert. Bonds: Criminal record, Religious, Enemies. Occupation: Bookbinder

Voice: pre-pubescent

Attributes [hide]

Aust Ofandrus, Male Elf Paladin 12
Medium (5'0") Elf, Lawful Evil (CR 12)
Armor Class 13
Hit Points 72 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)16 (+3) 11 (+0)16 (+3) 12 (+1)13 (+1)
Skills Deception +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Aquan, Draconic, Abyssal
Attacks Melee +8 / 3d10+4, Ranged +7 / 3d10+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 26000 sp. Red spinel (100 gp). Malachite (7 gp). Sard (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ombul Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is armored in gleaming platemail with gilded edges. A flowing green cape and mantle trimmed with soft brown waves gently in the breeze. He wears a top hat to cover his moderate length black hair. He has a tattooed face.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: A powerful slaver made him what he is. His mother had invested heavily in several trade routes and wanted him to inherit them. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Philantrophist. Bonds: Rich, Adventurer, Mentor. Occupation: Baker

Voice: Sighs a lot, exhausted

Attributes [hide]

Ombul Greenleaf, Male Halfling Commoner 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 21 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 12 (+1)13 (+1) 12 (+1)15 (+2)
Skills Intimidation +5, Religion +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Large well-done wool tapestry (600 gp). Old masterpiece painting (900 gp). Silver chalice with lapis lazuli gems (30 gp). 1 Minor magic item.


Social Check DCs

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