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NPC Generator

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Advanced [show]


Ahvain Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a grey shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His auburn hair is unkempt and raggedy. His eyes are a pleasant amber.

Personality: His tongue was cut out and he uses sign language. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was raised in a island tribe. Ahvain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. After a long history of fighting, Ahvain and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Nature. Occupation: Butcher

Voice: Scandinavian accent

Attributes [hide]

Ahvain Qualanthri, Male Half-Elf Barbarian 1
Medium (5'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 12 (+1)17 (+3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Elven, Halfling, Auran, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 300 sp.


Social Check DCs


Bertram Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a fancy white suit. He is an epitome of beauty. He has done his best to style his auburn hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Bertram was raised in a hard working conservative environment. Like his father and his brother before him, after school he went straight into learning to become a Painter. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Wants to open a new tavern; and he wants to get laid

Ideals: Joker, Logical. Bonds: Attractive, Job, Has a crush. Occupation: Painter

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Bertram Bigheart, Male Halfling Warrior 10
Small (2'10") Halfling, Chaotic Evil (CR 10)
Armor Class 15
Hit Points 55 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 11 (+0)18 (+4) 17 (+3)11 (+0)
Skills Acrobatics +8, Insight +7
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Infernal, Gnoll, Gnome
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +7

Possessions: 800 gp. 1 Minor magic item.


Social Check DCs


Fonkin Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are blue.

Personality: He is mildly Gnome supremacist, though he does not identify as such. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Fonkin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Racist. Bonds: Adventurer, Poor, Job, Criminal record. Occupation: Weaver

Voice: Russian accent

Attributes [hide]

Fonkin Gobblefirn, Male Gnome Monk 13
Small (3'6") Gnome, Chaotic Evil (CR 13)
Armor Class 11
Hit Points 83 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 15 (+2)12 (+1) 18 (+4)18 (+4)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Gnome, Celestial
Attacks Melee +4 / 4d4+0, Ranged +4 / 4d4+0, Grapple +0

Possessions: 4000 gp. Blue sapphire (500 gp). Malachite (4 gp). Red-brown spinel (70 gp). Red-brown spinel (70 gp). White opal (500 gp). Violet garnet (300 gp). Sardonyx (70 gp). Star ruby (500 gp). Sardonyx (70 gp). Deep green spinel (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dagger In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 5'3". He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His lavender fur is long and unkept. His eyes are blue and beady.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He got into the Merchant business at a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He became a Merchant soon after.

Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Rich, Job, Adventurer. Occupation: Merchant

Voice: Timid voice

Attributes [hide]

Dagger In the Storm, Male Tabaxi Warrior 4
Medium (5'3") Tabaxi, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)19 (+4) 15 (+2)12 (+1) 16 (+3)15 (+2)
Skills Athletics +3, Stealth +6
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +6

Possessions: 17000 sp.


Social Check DCs


Tarhun Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears very tight pants and wife beaters, though occasionally he sports a tan coat. He has moderate length bronze crest. His face is covered beneath a completely black helmet.

Personality: Tarhun hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He uses divination through singing.

History: Born in a small village he learned the ways of the warrior from his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Tarhun's homeland. Tarhun decided to take the middle way and become a bodyguard. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Tarhun fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Artistic, Gifted, Fighting. Bonds: Immigrant. Occupation: Architect

Voice: Shortens vowels

Attributes [hide]

Tarhun Esstyrlynn, Male Dragonborn Expert 4
Medium (6'7") Dragonborn, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 21 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Gnoll, Auran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +4

Possessions: 5000 cp. 1 Minor magic item.


Social Check DCs

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