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NPC Generator

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Advanced [show]


Kellen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He dresses in collared shirts and wears a proper scarf over his head. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are white and perfect.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Bounty Hunter, who enjoyed hunting, Kellen was taken on many hunting expeditions. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He got away from his former life and has fallen to alcoholism.

Motivation: He has a rivalry with the Church that dominates his actions; and a need for knowledge about a nearby landmark

Flaws: Addict. Bonds: Attractive, Nature, Adventurer, Religious. Occupation: Interpreter

Voice: German accent

Attributes [hide]

Kellen Gummen, Male Gnome Fighter 1
Small (3'2") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 13 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)14 (+2) 15 (+2)14 (+2)
Skills Athletics +4, Investigation +4
Senses Passive Perception 12
Languages Common, Gnome, Terran, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Fargrim Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears violet leather gloves, a violet jacket, and tight pants and is in decent physical shape. His brown hair has been sun bleached extensively. His eyes are brown and catlike.

Personality: He snorts whenever he laughs or is feeling confident. He receives visions of the future at random moments

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Dwarves became a terror of the countryside. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to brigands.

Motivation: Revenge; and to get a good night's sleep

Ideals: Gifted. Flaws: Insomniac. Bonds: Enemies. Occupation: Shipwright

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Fargrim Morigak, Male Dwarf Warlock 2
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Arcana +3, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11220

Possessions: Just what you see.


Social Check DCs


Left-Handed Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive man, he is wearing a perfectly clean shirt and pair of pants. His fur, while still mostly beige, has prominent grey streaks. His face is covered beneath a completely black helmet.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not believe in violence as a means to an end. He is a dedicated Shepherd but believes his peers are too gung-ho.

History: Born to a poor family in the city he treasured whatever gifts he got. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Gifted, Pacifist. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Uses lots of figures of speech

Attributes [hide]

Left-Handed Wind, Male Tabaxi Bard 7
Medium (5'2") Tabaxi, Chaotic Good (CR 7)
Armor Class 13
Hit Points 30 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 12 (+1)14 (+2) 11 (+0)11 (+0)
Skills Arcana +5, Insight +3
Senses Passive Perception 10
Languages Common, Undercommon, Druidic
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 80 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of shortspears, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving Further he is a bit of a stoner and is frequently out of it.

History: Born in a small village he learned the ways of the warrior from his mother. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He's since become an addict/alcoholic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and regain custody of his son

Ideals: Fighting, Joker. Flaws: Insane, Addict. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Eldon Tarkelby, Male Gnome Sorcerer 14
Small (3'8") Gnome, Chaotic Good (CR 14)
Armor Class 11
Hit Points 66 (14d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)14 (+2) 12 (+1)17 (+3)
Skills Animal Handling +6, Persuasion +8
Senses Passive Perception 11
Languages Common, Gnome, Elven, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566666

Possessions: 4000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Golden circlet with four aquamarines (5000 gp). Gold and topaz bottle stopper cork (1800 gp). Solid gold idol (900 gp). Fire opal pendant on a fine gold chain (1700 gp). Gold music box (3000 gp). Gold dragon comb with red garnet eye (1800 gp). Old masterpiece painting (1700 gp). A necklace of small pink pearls (5000 gp). Large well-done wool tapestry (600 gp). Old masterpiece painting (1700 gp).


Social Check DCs


Halimath Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized white coat. His hair, while still mostly chestnut, has prominent grey streaks. His eyes are likewise hazel.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a bit of a xeno-phobe, disliking non-Elves.

History: Born in the north to a Animal Trainer, Halimath learned a great deal about his father's area of expertise. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. After months of barely getting by, Halimath managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Elven compassion.

Ideals: Logical. Flaws: Ugly, Cynical, Racist. Occupation: Animal Trainer

Voice: Speaks in third person

Attributes [hide]

Halimath Qualanthri, Male Elf Rogue 13
Medium (4'9") Elf, Chaotic Good (CR 13)
Armor Class 12
Hit Points 71 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)9 (-1) 14 (+2)12 (+1)
Skills Arcana +3, Investigation +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 4000 gp. Obsidian (12 gp). Moss agate (12 gp). Malachite (12 gp). Rock crystal (80 gp). Smoky quartz (80 gp).


Social Check DCs

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