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Advanced [show]


Mozikth Phrahdrandon, Male Dragonborn [Permalink]

Personal [hide]

Description: This slender man stands about 6'4". He wears professional attire. His crest is black and very short. His gold eyes lackadaisically let the world flow into them.

Personality: He is mildly Dragonborn supremacist, though he does not identify as such. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Mozikth was raised in a hard working conservative environment. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Mozikth took refuge in the ruined castle and found the beat up ceremonial dagger and armor he uses now. He now owns his own business.

Motivation: Expand his business; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Fighting. Flaws: Racist. Bonds: Attractive, Nature, Job. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Mozikth Phrahdrandon, Male Dragonborn Aristocrat 14
Medium (6'4") Dragonborn, Lawful Good (CR 14)
Armor Class 11
Hit Points 110 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)12 (+1) 18 (+4)16 (+3)
Skills History +6, Nature +6
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +7 / 4d6+2, Ranged +6 / 4d6+1, Grapple +2

Possessions: Rhodochrosite (4 gp). Golden yellow topaz (300 gp). Banded agate (4 gp). Pink pearl (50 gp). Iolite (30 gp). Jet (50 gp). Freshwater pearl (4 gp). Blue quartz (4 gp). Onyx (30 gp). Banded agate (4 gp). Brown-green garnet (50 gp). Smoky quartz (30 gp).


Social Check DCs


Dabbledob Umbodoben, Male Gnome [Permalink]

Personal [hide]

Description: He stands about 3'7" and dresses well, wearing blue shirts, loose pants, and blazers most of the time. His left leg appears badly burned and disfigured. His brown hair is styled in orderly dreadlocks. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Dabbledob is depressed about a lot of things. He tends to be a nihilist. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Dabbledob and his spouse have recently divorced.

Motivation: He loathes his own lifestyle.

Flaws: Depressed, Antagonistic. Bonds: Attractive, Poor. Occupation: Ruler

Voice: Whispers

Attributes [hide]

Dabbledob Umbodoben, Male Gnome Ranger 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)15 (+2) 14 (+2)9 (-1)
Skills Animal Handling +4, Arcana +4
Senses Passive Perception 12
Languages Common, Gnome, Goblin, Ignan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 5000 cp.


Social Check DCs


Mordai Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Detective. He has a moderate pudge and is not very fit. His dark red hair is kept up in a ponytail inside a small hat. His ears are large.

Personality: He snorts whenever he laughs or is feeling confident. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Mordai took refuge in the old dungeon and found the beat up glaive and armor he uses now. He's since become an addict/alcoholic.

Motivation: He's attracted to the PC; and he has a crush on the local apothecary

Flaws: Ugly, Impulsive, Addict. Bonds: Nature, Has a crush. Occupation: Detective

Voice: Draws out vowels

Attributes [hide]

Mordai Kindness, Male Tiefling Sorcerer 11
Medium (5'1") Tiefling, True Neutral (CR 11)
Armor Class 13
Hit Points 53 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)10 (+0) 11 (+0)18 (+4)
Skills Medicine +4, Nature +4
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2000 gp. Zircon (60 gp). Freshwater pearl (12 gp). Banded agate (12 gp). Citrine (60 gp). Golden yellow topaz (1300 gp). Golden pearl (140 gp). Azurite (12 gp). Red spinel (140 gp).


Social Check DCs


Hadarai Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: He tends to wear a black poncho over his likewise colored trousers and shirt. He carries with him a set of nunchakus, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His auburn hair is cut jaggedly and amateurishly. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. His job bores him to no end. He has decided to make it more interesting.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better village for his children.

Motivation: Seeks redemption; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Criminal record. Occupation: Marshal

Voice: Low and grunting

Attributes [hide]

Hadarai Boleem, Male Half-Elf Wizard 5
Medium (4'9") Half-Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 22 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)10 (+0) 12 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114

Possessions: 10000 cp. Red garnet (100 gp). Red spinel (100 gp). Red spinel (100 gp).


Social Check DCs


Brottor Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He has a large brown mantle and cape that has been intricately interwoven into his blue robe. He has moderate length blonde hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Ideals: Justice, Extrovert. Flaws: Insomniac, Antagonistic. Bonds: Immigrant. Occupation: Weaver

Voice: Timid voice

Attributes [hide]

Brottor Loderr, Male Dwarf Warlock 1
Medium (4'1") Dwarf, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 15 (+2)13 (+1) 13 (+1)10 (+0)
Skills Athletics +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112100

Possessions: 4000 cp.


Social Check DCs

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