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NPC Generator

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Advanced [show]


Watson Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His white hair is kept up in a ponytail inside a small hat. He wears round tiny glasses practically rammed into his face.

Personality: He snorts whenever he laughs or is feeling confident. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: A powerful brothel owner made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a ploughman and was forced into it by his family

Ideals: Optimist. Bonds: Attractive, Mentor, Family. Occupation: Ploughman

Voice: Pirate accent

Attributes [hide]

Watson Tosscobble, Male Halfling Ranger 9
Small (2'11") Halfling, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 45 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Deception +6, Religion +4
Senses Passive Perception 10
Languages Common, Halfling, Elven
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 15000 sp. Blue quartz (8 gp). Citrine (60 gp). Red garnet (160 gp). Zircon (60 gp). Coral (160 gp). 1 Minor magic item.


Social Check DCs


Salasar Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He very much looks the part of a Jeweler. His black crest is long and unkept. His eyes are likewise gold. His teeth are yellowed and unaligned.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He cannot resist a sob story and will often dote over anyone who has one.

History: When he was but 4 years old his parents immigrated from the south. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He became a Jeweler soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Jeweler

Voice: American accent

Attributes [hide]

Salasar Argenthrixus, Male Dragonborn Sorcerer 5
Medium (6'3") Dragonborn, Neutral Good (CR 5)
Armor Class 9
Hit Points 29 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 16 (+3)10 (+0) 13 (+1)16 (+3)
Skills Deception +6, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: Just what you see.


Social Check DCs


Adelard Milton, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of kukris on his belt, each one with a sapphire on the hilt. His auburn hair is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Adelard lived on a farm with his mother, near the main road leading to a nearby town. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Doesn't want to be a Bounty Hunter and was forced into it by his family.

Ideals: Entrepeneur, Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Bounty Hunter

Voice: Can't modulate volume

Attributes [hide]

Adelard Milton, Male Human Aristocrat 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)9 (-1) 11 (+0)11 (+0)
Skills Deception +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Fibblestib Murnig, Male Gnome [Permalink]

Personal [hide]

Description: He has a missing right arm. He wears a black vest and prefers yellow and pastel shirts. His boots appear to have been at one point steel toed but are quite worn down. His hair is long and white with streaks of chestnut, and is pulled back with small black clips. His beard is chestnut, braided, and well cared for. His violet eyes lackadaisically let the world flow into them.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Born in a small village he learned the ways of the warrior from his mother. After coming to the age of reason, Fibblestib took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He's repulsed by the PC; and he is unsatisfied with his job

Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Occupation: Banker

Voice: Sighs a lot, exhausted

Attributes [hide]

Fibblestib Murnig, Male Gnome Cleric 9
Small (3'2") Gnome, True Neutral (CR 9)
Armor Class 13
Hit Points 71 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Gnome, Abyssal
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126443

Possessions: 1500 gp. Chrysoberyl (60 gp). Deep green spinel (60 gp).


Social Check DCs


Therai Obscure, Male Tiefling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is well dressed, but even with his fine clothing he looks run-down. His white hair is drawn into a tight pony tail with a skull scrunchie. His eyes are silver and he is always smoking a pipe.

Personality: He is witty, but his monotone delivery comes off as unnerving He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the west, but his parents moved at a very young age to the east. Therai was orphaned to a temple shortly after his birth. He was raised by the temple staff to care always for others above himself and to hold his god always in his heart. He left for the west, certain he would find work there.

Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Joker, Philantrophist. Bonds: Immigrant, Religious. Occupation: Barkeep

Voice: Slurs words

Attributes [hide]

Therai Obscure, Male Tiefling Adept 4
Medium (5'2") Tiefling, Chaotic Good (CR 4)
Armor Class 13
Hit Points 25 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 13 (+1)16 (+3)
Skills Intimidation +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1 Alchemist’s fire. 1 Holy water.


Social Check DCs

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