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NPC Generator

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Advanced [show]


Harbek Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears grey painted combat armor at almost all times. He carries a battered dagger and tarnished greatsword as well. His black hair is singed and shortened. His face is scarred and worn.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Through the years after Harbek was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Harbek's mother didn't care for him much, and the feeling was mutual. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Ideals: Fighting, Philantrophist. Flaws: Ugly, Antagonistic. Occupation: Butcher

Voice: Nasally tone

Attributes [hide]

Harbek Dankil, Male Dwarf Monk 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)15 (+2) 14 (+2)14 (+2)
Skills Investigation +4
Senses Passive Perception 12
Languages Common, Dwarven, Goblin, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: Citrine (40 gp).


Social Check DCs


Sindri Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears suspenders and tan workpants. His shirt is violet, and he wears a heavy tan leather apron most of the time. His red hair is smooth and relatively long. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Religious. Occupation: Priest

Voice: Hard of hearing, loud

Attributes [hide]

Sindri Wildwander, Male Gnome Expert 3
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 23 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 13 (+1)14 (+2)
Skills Intimidation +4, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 700 sp. 1 Masterwork Light wooden shield. 1 Chain shirt. 1 Masterwork Light steel shield.


Social Check DCs


Robert Tao, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame, and carries greataxes. His auburn hair is cut jaggedly and amateurishly. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Robert was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Robert fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Opinionated. Flaws: Depressed. Bonds: Attractive, Poor, Adventurer. Occupation: Merchant

Voice: Russian accent

Attributes [hide]

Robert Tao, Male Half-Elf Bard 13
Medium (5'8") Half-Elf, Chaotic Good (CR 13)
Armor Class 9
Hit Points 33 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 8 (-1)16 (+3) 15 (+2)18 (+4)
Skills Investigation +7, Nature +7
Senses Passive Perception 12
Languages Common, Elven, Halfling, Goblin, Auran
Attacks Melee +4 / 4d4+0, Ranged +3 / 4d4-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153333200

Possessions: 200 pp. Sard (80 gp). Tiger eye turquoise (15 gp). Alexandrite (200 gp). Violet garnet (200 gp). Aquamarine (200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Wymar Burton, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of axes on his belt, each one with a emerald on the hilt. His hair is silver and very short. His face is scarred and worn.

Personality: Abrasive and pushy, he has a hard time making friends. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born to a poor family in the city he treasured whatever gifts he got. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and he wants to meet his childhood hero

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor, Job. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Wymar Burton, Male Human Commoner 11
Medium (5'3") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 65 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 17 (+3)17 (+3) 12 (+1)13 (+1)
Skills Acrobatics +3, Performance +5
Senses Passive Perception 11
Languages Common, Giant, Orc, Goblin
Attacks Melee +8 / 3d8+4, Ranged +3 / 3d8-1, Grapple +5

Possessions: Aquamarine (1300 gp).


Social Check DCs


Nalral Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: Standing 4'3", this man wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. His silver hair is cut short. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has drifted from career to career and currently works as a Shoemaker.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Ugly, Insomniac, Antagonistic, Disease. Bonds: Job. Occupation: Shoemaker

Voice: Deep voice with rolling R's

Attributes [hide]

Nalral Thrahak, Male Dwarf Adept 8
Medium (4'3") Dwarf, Chaotic Neutral (CR 8)
Armor Class 13
Hit Points 49 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)12 (+1) 17 (+3)15 (+2)
Skills History +4, Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Druidic
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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