Alberich Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His silver hair is styled in orderly dreadlocks. This gray eyed westerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He also has developed a complete distrust of the Mortician profession.
History: Born in a small village he learned the ways of the warrior from his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. Some 10 years later his spouse died after the birth of his son. Heartbroken, Alberich never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: Sabotage a competitor.
Ideals: Fighting. Bonds: Job, In love. Occupation: Hunter
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 9)
Armor Class 9
Hit Points 80 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Halfling, Celestial, Orc
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1400 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Tricking Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a mite stocky and wears dark leathers with embroidery. His fur is cinnamon and very short. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Tricking was born the youngest of three triplets. He was taken as a slave by a traveling circus and forced to perform He inherited the family business which he has now maintained for 15 years.
Motivation: To be a Spice Merchant again; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist. Bonds: Attractive, Job, Family, Slave. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 15)
Armor Class 15
Hit Points 79 (15d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 20 (+5) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +6 / 4d8+1, Ranged +10 / 4d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 |
Possessions: 2000 gp. Pink pearl (60 gp). Star rose quartz (70 gp). Jasper (70 gp). Azurite (15 gp). Chrysoprase (70 gp). Tourmaline (60 gp). Silver pearl (60 gp). Canary diamond (2000 gp). Onyx (70 gp). Star ruby (900 gp). Eye agate (15 gp). White pearl (60 gp). Eye agate (15 gp). Star ruby (900 gp). Silver pearl (60 gp). Jasper (70 gp). Freshwater pearl (15 gp). Tourmaline (60 gp). Smoky quartz (70 gp). 1 Medium magic item.
Ozyman Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: The light-skinned man stands 3'4" and wears green painted combat armor at almost all times. His red hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.
Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.
History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ozyman took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 17 (+3) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Aquan, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 400 gp. Amber (40 gp). Jade (40 gp). Rhodochrosite (6 gp). Rock crystal (80 gp).
Paggen Gimlen, Male Gnome [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a grey and tan robe with the hood down. His hair is cut close to his head. His gray eyes are passionate and lively.
Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He always tries to repair and not replace. It was this mentality that drove him into the Bowyer business.
History: Sold as a small child to a wizard, Paggen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His family was turned out during the war. He and his family wandered east to less war torn lands. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: His religion dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Persistence. Flaws: PTSD. Bonds: Attractive, Mentor. Occupation: Bowyer
Voice: Prounounces S like Z
Attributes [hide]
Small (3'8") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Sylvan, Terran, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 2 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 150 gp.
Windy Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'3" and muscular, this northern man prefers to wear grey clothing when he does not wear armor. His fur is short and lavender. His copper eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was born at the edge of vast island. Windy liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now mingles about in high society.
Motivation: Many goblins want him driven away; and he has money and likes to spend it
Ideals: Athletic, Joker, Gifted. Bonds: Nature, Rich, Enemies. Occupation: Beggar
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 12 (+1) | 18 (+4) | 19 (+4) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 2 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Brown-green garnet (60 gp).
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