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NPC Generator

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Advanced [show]


Umpen Timbers, Male Gnome [Permalink]

Personal [hide]

Description: This southern man wears a black coat over a brown low-cut shirt, and a top hat upon his head. His clothes are grease stained in places. He has no hair. This hazel eyed southerner is not easily forgotten.

Personality: Umpen hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Energy wise he seems alert and responsive.

History: He was born in the south. He moved from fad to fad and when he turned 15 he discovered music. He left for the south, certain he would find work there.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Artistic, Professionalism. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Courier

Voice: Tuts and clicks tongue

Attributes [hide]

Umpen Timbers, Male Gnome Paladin 4
Small (3'5") Gnome, Lawful Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 14 (+2)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Performance +2
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 500 gp. Red-brown spinel (150 gp). Smoky quartz (50 gp). Violet garnet (500 gp). Red spinel (150 gp).


Social Check DCs


Theodoric Floshem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is very fat, and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has golden hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Theodoric studied abroad. From there he went from mercenary job to mercenary job. He now travels the world, in search of power and loot.

Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he wants to meet his childhood hero

Ideals: Entrepeneur, Disciplined, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Mortician

Voice: American accent

Attributes [hide]

Theodoric Floshem, Male Half-Elf Druid 14
Medium (5'6") Half-Elf, Chaotic Neutral (CR 14)
Armor Class 10
Hit Points 120 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 19 (+4)14 (+2) 14 (+2)12 (+1)
Skills Acrobatics +5, Medicine +7
Senses Passive Perception 12
Languages Common, Elven, Goblin, Druidic
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565544

Possessions: 1200 pp. Jeweled electrum ring (7000 gp). Old masterpiece painting (1300 gp). Silver chalice with lapis lazuli gems (140 gp). Gold dragon comb with red garnet eye (1500 gp). Cloth of gold vestments (140 gp). Large well-done wool tapestry (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (100 gp). A life-sized copper and silver statuette of a cockatrice. (100 gp). A delicate brass dragon egg (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dain Burrowfound, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His long silver hair is drawn into a two foot long braid. His green eyes peer out from beneath his wide-brimmed blue hat.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to make almost anything out of random pieces of junk.

History: Born in the south to a Roofer, Dain learned a great deal about his mother's area of expertise. His parents enrolled him in a Aristocrat school at a young age so that he could practice his arcane talents. He has set out to sabotage the competition.

Motivation: He has money and likes to spend it.

Ideals: Justice, Gifted. Bonds: Rich, Job. Occupation: Roofer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Dain Burrowfound, Male Dwarf Aristocrat 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)15 (+2) 8 (-1)14 (+2)
Skills Acrobatics +5, Animal Handling +1
Senses Passive Perception 9
Languages Common, Dwarven, Ignan, Halfling
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +2

Possessions: 350 gp. Silver comb with moonstones (500 gp). Silver comb with moonstones (500 gp). Silver chalice with lapis lazuli gems (80 gp). 3 Holy water.


Social Check DCs


Dimble Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is renowned for his bright white suits and hats. His skin is fair and his fingers are delicate and long. His long chestnut hair is drawn into a two foot long braid. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a font of random trivia from the lore and stories he has discovered

History: He got into the Mercenary business at a young age. Like his mother and his sister before him, after school he went straight into learning to become a Mercenary. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Find a way to reverse the transformation of his sister; and further expansion of business

Ideals: Optimist, Logical. Flaws: Addict, Disease. Bonds: Job, Family. Occupation: Mercenary

Voice: Soft and mumbly

Attributes [hide]

Dimble Daergel, Male Gnome Rogue 4
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 14 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)18 (+4) 13 (+1)13 (+1)
Skills Arcana +6, Performance +3
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Infernal, Sylvan, Giant
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp.


Social Check DCs


Howard Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His black hair, when down, is lengthy. His eyes, though not visible through his cowl, are brown.

Personality: He is very quiet and rarely speaks above a whisper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Howard's homeland. Howard decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He is wracked by social anxiety.

Ideals: Artistic, Fighting. Flaws: Shy, Fearful. Bonds: Immigrant. Occupation: Architect

Voice: Old Prospector

Attributes [hide]

Howard Wildheart, Male Halfling Wizard 9
Small (3'3") Halfling, Lawful Evil (CR 9)
Armor Class 14
Hit Points 31 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)13 (+1) 15 (+2)12 (+1)
Skills Animal Handling +5, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling, Draconic
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124443

Possessions: 1400 gp.


Social Check DCs

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