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NPC Generator

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Advanced [show]


Norman Ogden, Male Human [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a monstrous two handed axe on his belt. He is bristling with hidden weapons, mostly monstrous two handed axes and spears. His white hair is singed and shortened. His amber eyes peer out from beneath his small black hat.

Personality: Confrontational and typically high on some drug or another. He has a small toy that he constantly fidgets with.

History: He was born in a small desert village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Fighting. Flaws: Ugly, Addict. Bonds: Criminal record, Nature. Occupation: Architect

Voice: Loud with bravado

Attributes [hide]

Norman Ogden, Male Human Cleric 9
Medium (6'6") Human, Lawful Evil (CR 9)
Armor Class 10
Hit Points 38 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)9 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Athletics +3
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 2000 gp.


Social Check DCs


Mantus Rage, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He keeps his long blue hair kept up in a rat tail. He has black eyes.

Personality: He is very quiet and rarely speaks above a whisper. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Born in the north his family was never financially stable. After coming to the age of reason, Mantus took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying brother.

Motivation: Wants to work out more often; and he's repulsed by the pc

Ideals: Athletic, Gifted. Flaws: Shy, Antagonistic. Bonds: Poor. Occupation: Barber

Voice: Mousy voice

Attributes [hide]

Mantus Rage, Male Tiefling Rogue 3
Medium (6'8") Tiefling, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)16 (+3) 15 (+2)16 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 12
Languages Common, Orc, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Oren Warmwater, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears blue trousers with grey and green striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He sports a flattop hair cut. He wears a mask on his face.

Personality: Oren hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Born in the north his family was never financially stable. While studying, he fell in love. They married and had a daughter. He has never given up on his music dream.

Motivation: A need for knowledge about a nearby landmark; and meet up once more with his childhood friend

Ideals: Artistic. Flaws: Ugly. Bonds: Adventurer, Poor, In love. Occupation: Priest

Voice: Scandinavian accent

Attributes [hide]

Oren Warmwater, Male Halfling Fighter 6
Small (3'0") Halfling, Neutral Good (CR 6)
Armor Class 12
Hit Points 26 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 9 (-1)15 (+2) 15 (+2)12 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 300 gp. Tiger eye turquoise (16 gp). Violet garnet (200 gp). Brown-green garnet (120 gp).


Social Check DCs


Gilthur Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he likes to wear ponchos typically of a light green in addition to tight pants. He keeps his long auburn hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He believes the world needs to unite to get rid of dire rats once and for all.

History: Gilthur hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants a kiss; and he has a crush on the local butcher

Ideals: Impeccable, Persistence. Bonds: Enemies, Immigrant, Has a crush. Occupation: Dilettante

Voice: Australian accent

Attributes [hide]

Gilthur Dankil, Male Dwarf Commoner 12
Medium (4'4") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 53 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 15 (+2)14 (+2) 18 (+4)9 (-1)
Skills Intimidation +3, Religion +6
Senses Passive Perception 14
Languages Common, Dwarven, Sylvan, Gnoll
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4

Possessions: 4000 gp. Large well-done wool tapestry (600 gp). Silver comb with moonstones (800 gp). A life-sized copper and silver statuette of a cockatrice. (70 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). A necklace of small pink pearls (6000 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). Jeweled gold crown (8000 gp).


Social Check DCs


Oloric Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants, and sports empty pouches on his belt. His blonde hair is styled in orderly dreadlocks. He is very pretty but has cold, dead eyes.

Personality: He is overprotective of those who hire his services. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Oloric was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by goblins. Oloric was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the goblins.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his name or reputation has been wronged in the past by goblins, and he desires to right it

Ideals: Opinionated. Flaws: Greedy. Bonds: Attractive, Guardian, Poor, Enemies. Occupation: Detective

Voice: Deep voice with rolling R's

Attributes [hide]

Oloric Orcfoe, Male Dwarf Bard 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 16 (+3)9 (-1) 11 (+0)10 (+0)
Skills Deception +2, Stealth +2
Senses Passive Perception 10
Languages Dwarven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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