Immeral Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears tight fitting clothing which further accentuates his frame. His black hair is lengthy. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is a hateful person. He taunts others and blames them for his problems. Flattery will make him almost putty in your hands.
History: Sold as a small child to a necromancer, Immeral was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has since lost track of the people in his past.
Motivation: An old rival family wants him found; and his relatives are trying to arrange a marriage
Flaws: Addict, Antagonistic, Selfish. Bonds: Attractive, Mentor, Family. Occupation: Ploughman
Voice: Dark and ominous
Attributes [hide]
Medium (5'4") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 8 (-1) | 11 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 100 gp. Ceremonial electrum dagger with a star ruby in the pommel (800 gp). 1 Half-Plate. 1 Chain shirt. 1 Half-Plate.
Gormogord Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: He wears baggy grey pantaloons and a blue scarf. His skin is fair and his fingers are delicate and long. His black hair is long and unkept. His eyes are violet.
Personality: Confrontational and typically high on some drug or another. He is skeptical of what others tell him and is slow to trust.
History: The child of a Ploughman, who enjoyed hunting, Gormogord was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Meet up once more with his childhood friend; and he feels kind of lost in life
Flaws: Ugly, Addict, Shy, Depressed. Bonds: Nature. Occupation: Jeweler
Voice: Speaks with a cold
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 16 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: Just what you see.
Dimble Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A 3'4" western man, he is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft black waves gently in the breeze. His hair is auburn and very short. His eyes are brown and he is always smoking a pipe.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Junk Dealer and found it very stressful. He has worked as a Junk Dealer like his father before him.
Motivation: To share knowledge with the world.
Ideals: Disciplined, Logical. Flaws: Insane. Bonds: Rich, Job. Occupation: Junk Dealer
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
Dreali Iranapha, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft yellow waves gently in the breeze, and his gloved hand is found clutching a warhammer. He wears a deerstalker hat to cover his moderate length auburn hair. His eyes are likewise amber. His teeth are white and perfect.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: He was born in the north, but his parents moved at a very young age to the east. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: To share knowledge with the world.
Ideals: Logical. Bonds: Rich, Attractive, Adventurer, Immigrant. Occupation: Ruler
Voice: Breathy voice
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 11 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 20 (+5) | 7 (-2) | 10 (+0) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 1100 sp.
Shivering Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He is well dressed, constantly wearing a black suit, brown shirt, and black tie. His brown fur is kept up in a ponytail inside a Stetson hat. His eyes are blue.
Personality: He is almost excessively polite to everyone, even when angry. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: His mother raised him in a mountain cabin. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Joker. Flaws: Shy, Insane. Bonds: Poor, Nature. Occupation: Butcher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 9)
Armor Class 11
Hit Points 53 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Sylvan, Aquan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1300 gp. Moss agate (9 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!