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NPC Generator

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Advanced [show]


Beast Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: He prefers to wear flannel. His fur is gray and curly. His half smiles and blue eyes are beguiling and draw you in.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He cannot resist a sob story and will often dote over anyone who has one.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Attractive, Rich. Occupation: Barber

Voice: Rolls R's

Attributes [hide]

Beast Of Spirit, Male Tabaxi Ranger 1
Medium (5'6") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 8 (-1)11 (+0) 14 (+2)15 (+2)
Skills Animal Handling +4, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. 1 Banded mail.


Social Check DCs


Dain Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears long strands of topaz and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has dyed his greying brown hair a little too much giving a sharp brown color. His face is scarred and worn.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. A gypsy cursed him at a young age, leading to his ugly appearance. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and wants to have a good time and be beloved

Ideals: Athletic, Optimist. Flaws: Ugly, Disease. Bonds: Rich. Occupation: Scribe

Voice: Indian accent

Attributes [hide]

Dain Dankil, Male Dwarf Adept 3
Medium (4'0") Dwarf, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)12 (+1) 13 (+1)10 (+0)
Skills Investigation +3, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 1900 sp.


Social Check DCs


Roge Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a white tunic with blue highlights, and long yellow pants that bunch up around his shoes. He has dyed his greying golden hair a little too much giving a sharp golden color. His amber eyes dart from person to person.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He invites people to come help in his community garden.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has since lost track of the people in his past.

Motivation: To reunite with his absent mother; and he has money and likes to spend it

Ideals: Athletic, Impeccable, Philantrophist. Bonds: Mentor, Family, Rich. Occupation: Junk Dealer

Voice: Excited and jittery

Attributes [hide]

Roge Tosscobble, Male Halfling Paladin 14
Small (3'2") Halfling, True Neutral (CR 14)
Armor Class 13
Hit Points 129 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)17 (+3) 14 (+2)17 (+3)
Skills Investigation +8, Performance +8
Senses Passive Perception 12
Languages Common, Halfling, Terran, Abyssal, Infernal
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: 5000 gp. Blue quartz (10 gp). Deep blue spinel (1000 gp).


Social Check DCs


Euron Vice, Male Tiefling [Permalink]

Personal [hide]

Description: He wears dull grey sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed falchion, just in case. His blue hair is long and unkept. His gold eyes are passionate and lively.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.

History: He comes from a rich northern family. Euron was born on a far northern desert where he grew up under the tutelage of his father, an expert Ploughman. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Rich, Immigrant. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Euron Vice, Male Tiefling Expert 1
Medium (6'5") Tiefling, Lawful Good (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)17 (+3) 16 (+3)17 (+3)
Skills Deception +5, Medicine +5
Senses Passive Perception 13
Languages Common, Undercommon, Terran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Three Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a lot of dark rich colors, with gold accents. His fur is orange and curly. His copper eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is a great chef.

History: Born to a pair of adventurers, Three grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Three took refuge in the ruined castle and found the beat up scimitar and armor he uses now. He's since become an addict/alcoholic.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Addict. Bonds: Attractive, Nature, Adventurer. Occupation: Stableman

Voice: Stutters

Attributes [hide]

Three Of Ebony, Male Tabaxi Druid 15
Medium (5'1") Tabaxi, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 91 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)15 (+2) 17 (+3)18 (+4)
Skills Intimidation +9, Perception +8
Senses Passive Perception 18
Languages Common, Aquan, Ignan
Attacks Melee +6 / 4d8+1, Ranged +8 / 4d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1665554432

Possessions: 600 pp. Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (1200 gp). An abacus with copper, silver and gold markers (110 gp). An abacus with copper, silver and gold markers (110 gp). Eyepatch with mock eye of sapphire and moonstone (900 gp). A roughly beaten golden orb (110 gp). Gold dragon comb with red garnet eye (1700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). Black velvet mask with numerous citrines (110 gp). Large well-done wool tapestry (100 gp). 1 Medium magic item.


Social Check DCs

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