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Advanced [show]


Shane Darby, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. He keeps his silver hair in a flapper bob. He wears an eyepatch.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a criminal king-pin and mafia family He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He used his abilities to trick people and travel the world for free.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Ugly. Bonds: Poor, Criminal record, Immigrant. Occupation: Animal Trainer

Voice: Jittery and nervous

Attributes [hide]

Shane Darby, Male Human Adept 9
Medium (5'3") Human, Lawful Evil (CR 9)
Armor Class 11
Hit Points 45 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)16 (+3) 12 (+1)17 (+3)
Skills History +6, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal, Orc, Halfling
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 7000 sp. A finely crafted rug of intricate, geometric designs worked with silver threading (90 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). 1 Minor magic item.


Social Check DCs


Naill Remein, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black vest and prefers violet and grey shirts. His boots appear to have been at one point steel toed but are quite worn down, and he perpetually has his morningstar ready. He has moderate length chestnut hair. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: Naill is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is obsessed with a lost civilization.

History: He was born in a small plains village. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Butcher

Voice: Draws out vowels

Attributes [hide]

Naill Remein, Male Half-Elf Rogue 7
Medium (5'9") Half-Elf, Chaotic Good (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 12 (+1)14 (+2) 12 (+1)13 (+1)
Skills Sleight of Hand +5, Stealth +5
Senses Passive Perception 11
Languages Common, Elven, Dwarven, Goblin
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 10000 cp. 1 Minor magic item.


Social Check DCs


Kriv Zzzxaaxthroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear blue clothing when he does not wear armor. His copper crest is lengthy and is close to two feet long. His gold eyes dart from person to person to random spaces in the air.

Personality: Overbrimming with self-confidence, Kriv isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He comes from a rich southern family. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He was granted martial powers by his dying sister.

Motivation: An old rival family wants him found; and nothing but the best is good enough for him

Ideals: Impeccable, Joker, Gifted. Bonds: Attractive, Rich, Family. Occupation: Bounty Hunter

Voice: Sighs a lot, exhausted

Attributes [hide]

Kriv Zzzxaaxthroth, Male Dragonborn Barbarian 5
Medium (6'4") Dragonborn, True Neutral (CR 5)
Armor Class 10
Hit Points 54 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 18 (+4)15 (+2) 15 (+2)15 (+2)
Skills Intimidation +5, Religion +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: 500 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Jebeddo Scheppen, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He is dressed in an above average manner. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He is skeptical of what others tell him and is slow to trust.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sage work with an outfit from a few towns over. Sage work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sage soon after.

Motivation: Sabotage a competitor.

Flaws: Shy, Disease. Bonds: Attractive, Job, Rich. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Jebeddo Scheppen, Male Gnome Wizard 8
Small (3'8") Gnome, True Neutral (CR 8)
Armor Class 10
Hit Points 47 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 18 (+4)16 (+3) 10 (+0)14 (+2)
Skills Performance +5, Survival +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan, Abyssal, Draconic
Attacks Melee +3 / 2d10+0, Ranged +2 / 2d10-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144433200

Possessions: 1200 gp. Gold dragon comb with red garnet eye (1100 gp). A silver and pearl hairclip (20 gp). Jeweled gold crown (3000 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ozyman Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and muscular, this northern man wears green trousers with black and white striped suspenders. He wears various colorful collared shirts. His broad hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are brown.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He receives visions of the future at random moments

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. After a long history of fighting, Ozyman and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and wants to work out more often

Ideals: Athletic, Gifted. Flaws: Ugly, Antagonistic. Bonds: Mentor. Occupation: Bounty Hunter

Voice: Creaky witch voice

Attributes [hide]

Ozyman Fatrabbit, Male Halfling Cleric 8
Small (2'11") Halfling, Lawful Good (CR 8)
Armor Class 14
Hit Points 41 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)17 (+3) 14 (+2)17 (+3)
Skills Acrobatics +6, Deception +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Dwarven, Celestial
Attacks Melee +3 / 2d10+0, Ranged +6 / 2d10+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1300 gp.


Social Check DCs

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