Theodoric Leighton, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light violet in addition to tight pants. He is portly but not overly obese. His golden hair is still thick. He wears round tiny glasses practically rammed into his face.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.
History: The child of a Stableman, who enjoyed hunting, Theodoric was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: Regain custody of his daughter; and an old rival family wants him found
Ideals: Professionalism. Flaws: Secretive. Bonds: Attractive, Nature, Family. Occupation: Scribe
Voice: American accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 10 (+0) | 12 (+1) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 800 sp.
Zepar Talent, Male Tiefling [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is generally well dressed albeit a few years behind the times. His purple hair is slicked back into a classic pompadour. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Prone to second guessing himself, he comes off as nervous. He is a font of random trivia from the lore and stories he has discovered
History: Born to a pair of adventurers, Zepar grew up listening to his mother's many stories. He was an athlete and attended two major summer competitions. He never won. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and he wants to meet his childhood hero
Ideals: Athletic, Logical. Flaws: Shy. Bonds: Attractive, Adventurer. Occupation: Scribe
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tiefling, Neutral Good (CR 11)
Armor Class 14
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 10 (+0) | 13 (+1) | 9 (-1) | 19 (+4) |
Senses Passive Perception 9
Languages Common, Ignan
Attacks Melee +5 / 3d8+1, Ranged +8 / 3d8+4, Grapple +4
Possessions: 320 pp. Brown-green garnet (130 gp). Freshwater pearl (10 gp). Red-brown spinel (130 gp). Citrine (50 gp). Golden pearl (130 gp). Malachite (10 gp). Freshwater pearl (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Dondon Stoutbridge, Male Halfling [Permalink]
Personal [hide]
Description: This man tends to wear a pastel poncho over his likewise colored trousers and shirt. He is muscular with a powerful set of arms. He has a long blonde beard with little hanging trinkets. His hazel eyes peer out from beneath his Stetson pastel hat.
Personality: Dondon is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He pushes his goals aggressively. He is also a coward if confronted.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Some 2 years later his spouse died after the birth of his son. Heartbroken, Dondon never married again. Instead he focused his life to raising his son whom he trained as his mother had trained him before.
Motivation: Obtaining odd cultural Halfling artifacts is his passion; and he feels threatened by others
Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, In love, Adventurer. Occupation: Layabout
Voice: Can't modulate volume
Attributes [hide]
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1500 sp.
Fax Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a mite stocky and likes to wear darkened spectacles and heavy clothing, no matter the weather. His crest is copper and curly. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.
History: He was born in the north. Fax was born on a far northern desert where he grew up under the tutelage of his father, an expert Hunter. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: Wants a kiss; and wants his loneliness to end
Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Family, Has a crush. Occupation: Hunter
Voice: Sore throat, cough
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 73 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 15 (+2) | 12 (+1) | 17 (+3) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4
Possessions: Brass mug with jade inlays (100 gp). Carved bone or ivory statuette (20 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Sapphire pendant on gold chain (600 gp). Large well-done wool tapestry (100 gp). Large well-done wool tapestry (100 gp). 1 Minor magic item. 1 Minor magic item.
Trym Skelton, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His moppish red hair is in a traditional bowl cut. His face is scarred and worn.
Personality: Overbrimming with self-confidence, Trym isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He works hard and plays hard.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. A gypsy cursed him at a young age, leading to his ugly appearance. He has built up a small fortune and can afford his own way.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Ugly, Hedonist. Bonds: Rich, Religious. Occupation: Cartwright
Voice: Thin and wheezing
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 600 sp. 1 Banded mail.
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Their contribution stands as a beacon of hope for all adventurers!
