Qemuel Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears just a red suit. He has no hair. He wears crescent spectacles with a black brim.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: His father raised him in a mountain cabin. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC; and wants to work out more often
Ideals: Athletic, Fighting. Flaws: Ugly, Antagonistic. Bonds: Nature. Occupation: Sellsword
Voice: Old thin voice
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 26 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1000 gp. Brown-green garnet (140 gp). Banded agate (13 gp). Tiger eye turquoise (13 gp).
Zepar Cacophony, Male Tiefling [Permalink]
Personal [hide]
Description: This man wears baggy green pantaloons and a grey scarf. He is muscular with a powerful set of arms. His hair is brown, silky, and of moderate length. His skin is flawless and his red eyes scan people very quickly.
Personality: He is fixated on the number 59. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Zepar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Zepar lived on a farm with his father, near the main road leading to a nearby town. He was taken from his home at a very young age. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his brother; and doesn't want to be a sculptor and was forced into it by his family
Flaws: Insane. Bonds: Attractive, Military, Family, Slave. Occupation: Sculptor
Voice: Sensual and smooth
Attributes [hide]
Medium (6'8") Tiefling, Neutral Good (CR 8)
Armor Class 11
Hit Points 39 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Auran, Sylvan
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1400 gp.
Merihim Hope, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy white hair. He wears round tiny glasses practically rammed into his face.
Personality: Confrontational and typically high on some drug or another. He never wears the same outfit twice, unless he absolutely has to.
History: Born in the south to a Carter, Merihim learned a great deal about his father's area of expertise. His father was a mechanic, and taught him how to fix just about anything. He has achieved small success as a Carter.
Motivation: He'd like to take his coworkers down a peg; and to be a navigator again
Ideals: Artistic, Persistence. Flaws: Addict. Bonds: Attractive, Job. Occupation: Carter
Voice: Smooth and feminine
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 400 gp. Emerald (600 gp). Coral (100 gp). 1 Minor magic item.
Sweet In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged man, he wears just a brown suit, and is pretty ugly. His brown fur is knotted and matted. His face is covered beneath a completely black helmet.
Personality: Abrasive and pushy, he has a hard time making friends. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born in the east, but his parents moved at a very young age to the west. Sweet was born on a far eastern plains where he grew up under the tutelage of his father, an expert Bricklayer. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Immigrant. Occupation: Bricklayer
Voice: Booming voice
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Evil (CR 11)
Armor Class 13
Hit Points 101 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 3200 gp. Lapis lazuli (11 gp).
Raymond Windsor, Male Human [Permalink]
Personal [hide]
Description: This man wears tan trousers with blue and tan striped suspenders. He wears various colorful collared shirts. He is muscular with a powerful set of arms. He has no hair. His eyes are a pleasant violet.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is a font of random trivia from the lore and stories he has discovered
History: He was born in the west, but his parents moved at a very young age to the south. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He left for the west, certain he would find work there.
Motivation: To share knowledge with the world; and to be a bellfounder again
Ideals: Athletic, Logical. Flaws: Ugly. Bonds: Immigrant, Nature. Occupation: Miner
Voice: American accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 300 gp. Blue star sapphire (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!