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NPC Generator

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Advanced [show]


Gerald Wesley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey deerstalker hat and grey clothes, and he perpetually has his greataxe ready. His black hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He does not believe in violence as a means to an end. He is a dedicated Baker but believes his peers are too gung-ho.

History: Gerald hails from a village terrorized by dire rats. After coming to the age of reason, Gerald took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Gerald was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Revenge.

Ideals: Fighting, Pacifist, Gifted. Flaws: Insane. Bonds: Attractive, Enemies. Occupation: Baker

Voice: Thin and wheezing

Attributes [hide]

Gerald Wesley, Male Human Warlock 2
Medium (5'11") Human, Chaotic Good (CR 2)
Armor Class 9
Hit Points 20 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +1, Insight +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 230 gp.


Social Check DCs


Delg Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in earthy colors with a black and red handkerchief worn on his right side. He wears his hair in dreadlocks. His face is covered beneath a completely black helmet.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born in the west to a Miner, Delg learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Miner work with an outfit from a few towns over. Miner work suited him well, and with each successful project, he earned more gold and more respect from his peers. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To clean up the streets; and he'd like to take his coworkers down a peg

Ideals: Philantrophist, Artistic. Bonds: Job, Adventurer, Guardian. Occupation: Miner

Voice: Spanish accent

Attributes [hide]

Delg Ironfist, Male Dwarf Druid 9
Medium (3'11") Dwarf, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 78 (9d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Athletics +7, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 14000 sp.


Social Check DCs


Nuraval Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a brown suit, yellow shirt, and tan tie and is in decent physical shape. He wears his white hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nuraval is combative with any and all who dare try his patience in the slightest.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally; and he has a crush on the local barkeep

Ideals: Gifted, Justice, Logical. Flaws: Ugly, Insane. Occupation: Painter

Voice: Scandinavian accent

Attributes [hide]

Nuraval Torevir, Male Dwarf Ranger 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 17 (+3)15 (+2) 9 (-1)13 (+1)
Skills Insight +1, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Goblin
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Kilvar Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who dresses in blue turtlenecks beneath a brown coat with black slacks. His blonde hair is lengthy. His eyes are green and he is always smoking a pipe.

Personality: Confrontational and typically high on some drug or another. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Sold as a small child to a brothel owner, Kilvar was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. He's since become an addict/alcoholic.

Motivation: He is greedy.

Flaws: Addict. Bonds: Attractive, Mentor, Rich. Occupation: Shipwright

Voice: Deep voice with rolling R's

Attributes [hide]

Kilvar Dankil, Male Dwarf Cleric 11
Medium (4'3") Dwarf, Lawful Neutral (CR 11)
Armor Class 12
Hit Points 88 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)10 (+0) 9 (-1)14 (+2)
Skills Deception +6, History +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 600 gp. Chalcedony (40 gp).


Social Check DCs


Ront Blakely, Male Half-Orc [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright black and green, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. His hair is silver and curly. He has several tiny amethyst earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He was born several months after his mother was called into army service. His family was turned out during the war. He and his family wandered north to less war torn lands. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and regain custody of his son

Ideals: Philantrophist. Flaws: PTSD. Bonds: Rich, Family, Military, Enemies. Occupation: Brewer

Voice: Low range voice

Attributes [hide]

Ront Blakely, Male Half-Orc Rogue 7
Medium (5'1") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 27 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)12 (+1) 12 (+1)15 (+2)
Skills Performance +5, Survival +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1000 gp. Zircon (20 gp). Amethyst (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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