Odorr Huxley, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'5". He does not wear sleeves and tends to eschew shirts when he can avoid it. He sports a flattop hair cut. He has several tiny amber earrings on each ear.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is obsessed with finding treasure.
History: Born in the east to a Hunter, Odorr learned a great deal about his father's area of expertise. A freak accident while working with his Dyer father left him crippled. He has worked as a Hunter like his father before him.
Motivation: Money/treasure; and he's looking for his big break
Flaws: Ugly, Disease. Bonds: Rich, Adventurer, Job. Occupation: Hunter
Voice: Rolls R's
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Good (CR 7)
Armor Class 13
Hit Points 53 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: Lapis lazuli (7 gp).
Zunn Darlington, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat southern man has a bulbous nose and wears a tan armored body suit, with a simple blue line shooting up and back down. His skin is also unnaturally pale. He sports a flattop hair cut. He has a dull look in his gray eyes.
Personality: Aggressive, abrasive, and angry, Zunn embodies much of what other species detest in the Half-Orcs. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Zunn was born into a poor family. Growing up, he dreamt of becoming a Cleric, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Cleric in service of a powerful lord somewhere. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Adventurer, Poor. Occupation: Detective
Voice: Jamaican accent
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Evil (CR 4)
Armor Class 14
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 200 gp. A life-sized copper and silver statuette of a cockatrice. (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp).
Shivering Of Spirit, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He is physically well-built. His black fur is matted, messy, and big. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Carpenter arts, while his mother instructed him in etiquette, music and courtly manner. Brilliant and gifted he never wanted to apply himself. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Addict. Bonds: Rich. Occupation: Carpenter
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 5)
Armor Class 14
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 11 (+0) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
Possessions: Just what you see.
Great Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He tends to wear a large brown jacket. He has a slight overbite and is overall scrawny. He sports a flattop fur cut. His eyes are hazel.
Personality: Calm and collected, he is a well trained Animal Trainer. Energy wise he seems alert and responsive.
History: Great was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. While studying, he fell in love. They married and had a daughter. He's also a talented Servant, but doesn't like to broadcast it.
Motivation: Further expansion of business; and meet up once more with his childhood friend
Ideals: Professionalism. Bonds: Job, Poor, In love, Adventurer. Occupation: Animal Trainer
Voice: Scratchy, weak
Attributes [hide]
Medium (5'0") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 13 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 12000 cp.
Dynamic Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His brown fur has been sun bleached extensively. His eyes are yellow.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He pushes his goals aggressively. He is also a coward if confronted.
History: A powerful wizard made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He now spends his time doing works of charity.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Ideals: Persistence, Philantrophist. Flaws: Fearful. Bonds: Attractive, Mentor. Occupation: Mortician
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'9") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 29 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 11 (+0) | 16 (+3) | 13 (+1) | 20 (+5) |
Senses Passive Perception 11
Languages Common, Abyssal, Gnoll, Druidic
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 210 pp. Moss agate (10 gp). Sard (20 gp). Black opal (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
