Dain Brazzik, Male Dwarf [Permalink]
Personal [hide]
Description: The light-skinned man stands 4'0" and likes to wear pastel tank tops with white pants. He is bald on top and has large chestnut tufts of hair around his ears. He wears a mask on his face.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wishes to resurrect an old love; and to find somewhere to settle down
Ideals: Optimist, Entrepeneur. Flaws: Ugly, Mundane. Bonds: In love. Occupation: Ruler
Voice: German accent
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 11)
Armor Class 11
Hit Points 49 (11d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 4 | 4 | 4 | 4 | 3 | 2 |
Possessions: 2000 gp. Freshwater pearl (12 gp). Chrysoprase (30 gp). Sard (30 gp). Black pearl (1000 gp). 1 Minor magic item.
Alberich Fallack, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and is wearing the road beaten gear of a warrior. He wears his hair in dreadlocks. He has a tattooed face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a Hunter, his father struggled to pay the bills. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and many goblins want him driven away
Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Guardian, Enemies, Poor. Occupation: Butcher
Voice: Sensual and smooth
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 14 (+2) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin, Celestial
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 700 sp.
Corkitron Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and green, and wears rings and necklaces with large, colorful gems. He has moderate length silver hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He misses his home and complains about the freezing weather, even in summer.
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He left for the north, certain he would find work there.
Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact
Ideals: Disciplined, Athletic. Bonds: Rich, Attractive, Immigrant, Criminal record. Occupation: Shoemaker
Voice: Spits words with contempt
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Aquan, Dwarven
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 3 | 2 |
Possessions: 1 Minor magic item. 1 Minor magic item.
Beiro Withrethin, Male Elf [Permalink]
Personal [hide]
Description: His skin has the orange glow of too much sun. He is wearing a long, white, dusty cloak. His golden hair is thinning but still full. His thin eyebrows rest above his beady blue eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He invites people to come help in his community garden.
History: He was born to loving parents in a slum to the north. His father was a soldier and died while he was still young. Beiro was left his father's suit of armor and trained in its use and care. After a long history of fighting, Beiro and his spouse have recently divorced.
Motivation: To find somewhere to settle down; and he seems to be bored by most things
Ideals: Philantrophist. Flaws: Ugly, Antagonistic, Mundane. Bonds: Poor, Military. Occupation: Courier
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 9 (-1) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 2500 sp.
Guy Kelsey, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, he is not a threatening figure. His hair is long and black with streaks of red, and is pulled back with small white clips. His beard is red, braided, and well cared for. He has gleaming, smiling hazel eyes.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He pushes his goals aggressively. He is also a coward if confronted.
History: Guy was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He desires power and/or immortality.
Ideals: Artistic. Flaws: Fearful. Bonds: Adventurer, Poor, Family. Occupation: Baker
Voice: Voice breaks
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 150 pp. 3 Alchemist’s fire.
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