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NPC Generator

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Advanced [show]


Ur-Edin Holton, Male Half-Orc [Permalink]

Personal [hide]

Description: He is in excellent shape and has a large violet mantle and cape that has been intricately interwoven into his green robe. His brown hair and beard is wavy and long. His face is scarred and worn.

Personality: He is a Junk Dealer first and foremost. He believes firmly that knowledge should be universal. He is able to fit into much smaller and tighter spaces than normal.

History: Born in the east his family was never financially stable. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Junk Dealer work with an outfit from a few towns over. Junk Dealer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He inherited the family business which he has now maintained for 12 years.

Motivation: Balancing his hectic life and new Junk Dealer responsibilities is difficult; and expand his business

Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Job, Poor. Occupation: Junk Dealer

Voice: Complex vocabulary, royal

Attributes [hide]

Ur-Edin Holton, Male Half-Orc Wizard 8
Medium (5'9") Half-Orc, Neutral Evil (CR 8)
Armor Class 11
Hit Points 22 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 11 (+0)13 (+1) 15 (+2)13 (+1)
Skills Acrobatics +4, Athletics +6
Senses Passive Perception 12
Languages Common, Orc, Gnoll
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124433

Possessions: 7000 sp. 1 Minor magic item.


Social Check DCs


Ar-Beka Graham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He sports a long black beard, and similarly colored long hair. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it

Ideals: Justice. Flaws: Shy, Antagonistic. Bonds: Rich, Slave. Occupation: Hunter

Voice: Pronounces difficult words wrong

Attributes [hide]

Ar-Beka Graham, Male Half-Orc Ranger 7
Medium (5'4") Half-Orc, Neutral Good (CR 7)
Armor Class 10
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 10 (+0)11 (+0) 14 (+2)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +3 / 2d8+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 900 gp. Eye agate (6 gp). Black pearl (500 gp).


Social Check DCs


Flame Of Ale, Male Tabaxi [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He wears a wide-brimmed hat to hide his balding. His eyes are likewise yellow.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a pair of adventurers, Flame grew up listening to his father's many stories. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Fearful. Bonds: Immigrant, Adventurer, Religious. Occupation: Cook

Voice: Pronounces difficult words wrong

Attributes [hide]

Flame Of Ale, Male Tabaxi Sorcerer 10
Medium (5'6") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 15 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)16 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Insight +5
Senses Passive Perception 11
Languages Common, Draconic, Sylvan, Auran
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day156666530

Possessions: 600 gp. A life-sized copper and silver statuette of a cockatrice. (70 gp). Brass mug with jade inlays (400 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered and bejeweled glove (4000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ogg Blackwood, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue coat over a pastel low-cut shirt, and a wide-brimmed hat upon his head. He is physically well-built. He has a small bristly mustache and wavy auburn hair. His gray unseeing eyes seem to look past you.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ogg fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has a rivalry with the Church that dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable, Fighting. Flaws: Disease, Impulsive. Bonds: Religious. Occupation: Sage

Voice: Hissing voice

Attributes [hide]

Ogg Blackwood, Male Half-Orc Fighter 7
Medium (5'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)10 (+0) 11 (+0)12 (+1)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 10000 sp.


Social Check DCs


Alberich Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is physically well-built. His chestnut hair is kept up in a ponytail inside a Stetson hat. His eyes are hazel.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.

History: Alberich was born in the west. At a young age he loved to build and create. Like his father and his sister before him, after school he went straight into learning to become a Spy. He has set out to sabotage the competition.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home

Ideals: Persistence, Fighting. Bonds: Guardian, Family, Job. Occupation: Spy

Voice: Hard of hearing, loud

Attributes [hide]

Alberich Glanhig, Male Dwarf Aristocrat 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)12 (+1) 15 (+2)8 (-1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3

Possessions: 130 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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