Vassago Serenity, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a tight fitting white shirt and pants. His chestnut hair, when down, is lengthy. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He also hits on women, regardless of circumstances.
History: He got into the Miller business at a young age. His father took him hunting and taught him how to get in the mind of other creatures. He now mingles about in high society.
Motivation: Sabotage a competitor; and further expansion of business
Flaws: Ugly. Bonds: Job, Has a crush, Nature, Rich. Occupation: Miller
Voice: Sleepy voice
Attributes [hide]
Medium (6'7") Tiefling, Neutral Good (CR 6)
Armor Class 13
Hit Points 60 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item.
Olunt Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: An older man who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft pastel waves gently in the breeze, he is not a threatening figure. His red hair is smooth and relatively long. He has gray eyes and a black hat with a pastel feather.
Personality: He dislikes all the random violence that takes place in the east. He has a minor phobia of water and hates getting wet.
History: Olunt was raised in a hard working conservative environment. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He tends to his Sailor job now, and dutifully fulfills any obligations he has.
Motivation: Expand his business; and further expansion of business
Ideals: Pacifist. Flaws: Fearful. Bonds: Rich, Job, Attractive. Occupation: Sailor
Voice: Can't modulate volume
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 9)
Armor Class 10
Hit Points 55 (9d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 13 (+1) | 11 (+0) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
Possessions: 1300 gp. Red spinel (40 gp). Moonstone (20 gp). Tourmaline (40 gp). Hematite (10 gp). Blue quartz (10 gp). Moss agate (10 gp). Sard (20 gp). 1 Minor magic item.
Great Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a penchant for wearing a ring with an oversized ruby on his right hand. His beige fur is long and unkept. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Great was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has since lost track of the people in his past.
Motivation: Regain custody of his daughter.
Flaws: Ugly, Emotional. Bonds: Adventurer, Rich, Family. Occupation: Detective
Voice: Relaxed voice
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 400 gp.
Nuraval Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: This younger middle-aged man dresses in black turtlenecks beneath a white coat with black slacks, and a wedding ring on his left hand. His hair is chestnut and curly. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.
Personality: He hates Dwarves with a passion. As such he is filled with self loathing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Born in the east to a Detective, Nuraval learned a great deal about his mother's area of expertise. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Detective for hire.
Motivation: He desires power and/or immortality; and wishes to resurrect an old love
Flaws: Ugly, Racist. Bonds: In love, Adventurer, Job. Occupation: Detective
Voice: Sounds elderly
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Adrik Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he typically wears tan cloth garments or leather armor. His moppish blonde hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: He was born to loving parents in a slum to the south. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Nothing but the best is good enough for him; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable. Flaws: Ugly. Bonds: Poor. Occupation: Spice Merchant
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 3)
Armor Class 9
Hit Points 27 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 19 (+4) | 14 (+2) | 12 (+1) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Orc, Giant
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
Possessions: 800 sp.
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