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Sethrekar Jharthraxyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears green trousers with black and brown striped suspenders. He wears various colorful collared shirts. His crest is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is almost excessively polite to everyone, even when angry. He receives visions of the future at random moments

History: He was born in the north, but his parents moved at a very young age to the east. His parents enrolled him in a Adept school at a young age so that he could practice his necromantic talents. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Doesn't want to be a Merchant and was forced into it by his family; and a deep hatred of giants

Ideals: Gifted. Flaws: Shy. Bonds: Immigrant, Enemies, Family. Occupation: Merchant

Voice: Mousy voice

Attributes [hide]

Sethrekar Jharthraxyn, Male Dragonborn Adept 9
Medium (6'4") Dragonborn, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 41 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 9 (-1)15 (+2)
Skills Performance +5, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Draconic
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Greethen Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He sports a flattop crest cut. His gold eyes are passionate and lively.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: He was raised in a mountains tribe. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Greethen took refuge in the large cave and found the beat up whip and armor he uses now. He now owns his own business.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new dilettante responsibilities is difficult

Flaws: Selfish, Depressed. Bonds: Adventurer, Job, Nature. Occupation: Dilettante

Voice: Slow speaker

Attributes [hide]

Greethen Turnuroth, Male Dragonborn Ranger 9
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 14
Hit Points 37 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 9 (-1)14 (+2) 10 (+0)11 (+0)
Skills Intimidation +3, Investigation +5
Senses Passive Perception 10
Languages Common, Celestial, Orc
Attacks Melee +5 / 3d4+2, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 1700 gp. Red spinel (110 gp). Hematite (6 gp). Red garnet (110 gp). Malachite (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Braak Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society, he is not a threatening figure. His auburn hair is slicked back into a classic pompadour. His brown eyes are passionate and lively.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is a bit of a xeno-phobe, disliking non-Half-Orcs.

History: The child of a Laborer, who enjoyed hunting, Braak was taken on many hunting expeditions. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He now mingles about in high society.

Motivation: He has decided he is irredeemable.

Flaws: Insomniac, Racist. Bonds: Rich, Nature, Criminal record. Occupation: Guard

Voice: Rhymes sentences (sorry)

Attributes [hide]

Braak Atterton, Male Half-Orc Bard 5
Medium (6'5") Half-Orc, True Neutral (CR 5)
Armor Class 11
Hit Points 14 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)10 (+0) 11 (+0)13 (+1)
Skills Athletics +5, Nature +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 100 gp. Coral (90 gp).


Social Check DCs


Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: He is renowned for his bright grey suits and hats. He has relatively light skin and is very physically imposing due to his abundance of muscles. With a patchy auburn beard and wild auburn hair. His face is scarred and worn.

Personality: Fargrim speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He receives visions of the future at random moments

History: He was born a particularly ugly child, much to the horror of his parents. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sage. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Impeccable, Gifted, Persistence. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Sage

Voice: Mousy voice

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Barbarian 2
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 27 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)11 (+0) 16 (+3)15 (+2)
Skills Persuasion +4, Survival +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 150 gp.


Social Check DCs


Gilthur Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a grey and brown handkerchief worn on his right side. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. His half smiles and green eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Gilthur was born the youngest of three triplets. From his teen years he was always beautiful and desirable, so people have always doted on him. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature monstrous two handed axe.

Motivation: Retire the richest man in the west; and a need for knowledge about a nearby landmark

Ideals: Entrepeneur. Flaws: Insane. Bonds: Attractive, Religious, Family, Adventurer. Occupation: Painter

Voice: Puts emphasis on the wrong words

Attributes [hide]

Gilthur Hammerstone, Male Dwarf Druid 1
Medium (4'5") Dwarf, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)13 (+1) 13 (+1)10 (+0)
Skills Insight +3, Intimidation +2
Senses Passive Perception 11
Languages Common, Dwarven, Celestial
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 100 gp.


Social Check DCs

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