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NPC Generator

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Advanced [show]


Cimer Aid, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears rags and sports a simple walking cane. His hair, while still mostly chestnut, has prominent grey streaks. He has a tattooed face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He got into the Glassblower business at a young age. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has set out to sabotage the competition.

Motivation: To find somewhere to settle down; and wants to open a new tavern

Ideals: Opinionated, Logical. Flaws: Racist, Mundane. Bonds: Poor, Job. Occupation: Glassblower

Voice: Middle-eastern accent

Attributes [hide]

Cimer Aid, Male Tiefling Ranger 6
Medium (5'9") Tiefling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 800 gp.


Social Check DCs


Cloud Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His cinnamon fur is lengthy. His face is covered beneath a completely black helmet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in a small village he learned the ways of the warrior from his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloud fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels threatened by others; and wants to have a good time and be beloved

Ideals: Fighting, Athletic, Optimist. Flaws: Fearful. Occupation: Hunter

Voice: Sleepy voice

Attributes [hide]

Cloud Grass, Male Tabaxi Sorcerer 10
Medium (5'3") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 11
Hit Points 19 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 18 (+4)13 (+1)
Skills Acrobatics +5, Perception +8
Senses Passive Perception 18
Languages Common, Terran, Abyssal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +8
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14666653

Possessions: 900 gp.


Social Check DCs


Nelkin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a robe, a symbol of the sun god around his neck, and a halberd on his belt. His Stetson hat is riddled with cuts and holes. His eyes, though not visible through his cowl, are violet.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Miner arts, while his mother instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has money and likes to spend it; and wants to have a good time and be beloved

Ideals: Fighting, Opinionated, Optimist. Flaws: Ugly. Bonds: Rich. Occupation: Miner

Voice: American accent

Attributes [hide]

Nelkin Hogcollar, Male Halfling Warlock 12
Small (3'0") Halfling, True Neutral (CR 12)
Armor Class 15
Hit Points 57 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 10 (+0)14 (+2) 11 (+0)11 (+0)
Skills Insight +4, Medicine +4
Senses Passive Perception 10
Languages Common, Halfling, Elven, Gnome
Attacks Melee +3 / 3d10-1, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 3000 gp.


Social Check DCs


Bertram Sunmeadow, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears red leather gloves, a red jacket, and tight pants. His hair is auburn and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He is very quiet and rarely speaks above a whisper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Healer, Bertram learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He tends to his Healer job now, and dutifully fulfills any obligations he has.

Motivation: His religion dominates his actions; and wants to open a new tavern

Flaws: Ugly, Shy. Bonds: Religious, Job. Occupation: Healer

Voice: Draws out vowels

Attributes [hide]

Bertram Sunmeadow, Male Halfling Rogue 6
Small (3'3") Halfling, Lawful Evil (CR 6)
Armor Class 14
Hit Points 23 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 11 (+0)16 (+3) 16 (+3)15 (+2)
Skills Medicine +6, Perception +6
Senses Passive Perception 16
Languages Common, Halfling, Terran, Elven, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 100 gp. Blue star sapphire (800 gp).


Social Check DCs


Mozû Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. His hair is short and red. His brown eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: Mozû was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. There was a wharf not far from home where he often wandered off to fish. He now owns his own business.

Motivation: Wants to open a new tavern; and wants to work out more often

Ideals: Athletic. Flaws: Shy. Bonds: Job, Poor, Nature. Occupation: Herbalist

Voice: Sighs a lot, exhausted

Attributes [hide]

Mozû Royal, Male Half-Orc Warrior 10
Medium (6'7") Half-Orc, Lawful Evil (CR 10)
Armor Class 12
Hit Points 70 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)10 (+0) 16 (+3)11 (+0)
Skills Athletics +8, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +4

Possessions: Just what you see.


Social Check DCs

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