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NPC Generator

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Advanced [show]


Shágflak Sherwood, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man is wearing the road beaten gear of a warrior. His red hair is long and unkept. He wears large thick round spectacles.

Personality: Cocky and sure of himself, he believes he is the best Mercenary born in the past three hundred years. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: When he was but 7 years old his parents immigrated from the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Half-Orcs in Shágflak's homeland. Shágflak decided to take the middle way and become a bodyguard. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Job, Immigrant. Occupation: Mercenary

Voice: Timid voice

Attributes [hide]

Shágflak Sherwood, Male Half-Orc Warlock 14
Medium (6'9") Half-Orc, Chaotic Good (CR 14)
Armor Class 13
Hit Points 63 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 9 (-1)8 (-1) 10 (+0)12 (+1)
Skills Investigation +4, Perception +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 800 pp. A necklace of small pink pearls (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Brass mug with jade inlays (300 gp). Gold and topaz bottle stopper cork (1000 gp). Gold and topaz bottle stopper cork (1000 gp). 1 Medium magic item.


Social Check DCs


Richard Barney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is renowned for his bright grey suits and hats. He keeps his brown hair in a flapper bob. He has a dull look in his green eyes.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has a habit of throwing himself into exceedingly dangerous situations.

History: The child of northern immigrants he idolized his mother. He moved out south to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.

Motivation: Marry his brother to traveling adventurers; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Impulsive, Addict. Bonds: Immigrant, Enemies, Criminal record, Family. Occupation: Spy

Voice: Shortens vowels

Attributes [hide]

Richard Barney, Male Human Wizard 1
Medium (5'1") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 15 (+2)14 (+2) 12 (+1)13 (+1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 300 sp.


Social Check DCs


Tod Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with small hat. He has a penchant for wearing a ring with an oversized opal on his right hand. His red hair is cut short with large spiked bangs in the front. His eyes, though not visible through his cowl, are blue.

Personality: Overbrimming with self-confidence, Tod isn't afraid of most anything. He has a strong dislike to people who do not believe in Halfling unity. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He now mingles about in high society.

Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Enemies, Nature. Occupation: Gardener

Voice: Speaks with a cold

Attributes [hide]

Tod Brightmoon, Male Halfling Commoner 6
Small (2'10") Halfling, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 23 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)16 (+3) 11 (+0)14 (+2)
Skills Athletics +5, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Sylvan, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3

Possessions: 500 gp. Banded agate (15 gp). Onyx (20 gp). Alexandrite (1000 gp). Lapis lazuli (15 gp).


Social Check DCs


Damien Cherrycheeks, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with black colored cloaks and clothing. His black hair is still thick. His eyes, though not visible through his cowl, are hazel.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born to loving parents in a slum to the south. Damien abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He used his abilities to travel the world and help people.

Motivation: He desires power and/or immortality.

Ideals: Philantrophist, Optimist. Bonds: In love, Poor, Adventurer. Occupation: Locksmith

Voice: Farmer accent

Attributes [hide]

Damien Cherrycheeks, Male Halfling Rogue 4
Small (3'4") Halfling, Lawful Evil (CR 4)
Armor Class 14
Hit Points 15 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +5, Survival +4
Senses Passive Perception 12
Languages Common, Halfling, Giant, Ignan
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +4

Possessions: 600 gp.


Social Check DCs


Resh Graeme, Male Half-Orc [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears dull blue sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed hammer, just in case. His hair is brown and very short. He has a tattooed face.

Personality: Resh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Resh lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has built up a small fortune and can afford his own way.

Motivation: He loathes his own lifestyle; and money/treasure

Ideals: Extrovert. Flaws: Depressed. Bonds: Religious, Family, Rich. Occupation: Cook

Voice: Squeaky

Attributes [hide]

Resh Graeme, Male Half-Orc Ranger 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 24 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 11 (+0)9 (-1) 11 (+0)14 (+2)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1101

Possessions: 700 gp. Sard (30 gp). Violet garnet (1000 gp). Amber (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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