Geoffrey Reid, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He sports brown clothing, slightly heavier than average wear. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His gray eyes are slightly larger than normal.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Geoffrey was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Priest. He now mingles about in high society.
Motivation: A deep hatred of goblins; and several ex partners dislike his way of doing things and want revenge
Ideals: Athletic. Flaws: Antagonistic. Bonds: Job, Rich, Enemies. Occupation: Priest
Voice: Jamaican accent
Attributes [hide]
Medium (5'7") Human, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 69 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 18 (+4) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Druidic, Dwarven, Orc, Goblin
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +7
Possessions: 1 Minor magic item. 1 Minor magic item.
Medrash Clethtinthiallor, Male Dragonborn [Permalink]
Personal [hide]
Description: With yellow face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has no crest. He has red eyes and a violet hat with a red feather.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born in a small village he learned the ways of the warrior from his father. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his sister recently and the two have been together since.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family. Occupation: Blacksmith
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 60 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 18 (+4) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Infernal
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
Possessions: Blue star sapphire (500 gp). Deep green spinel (160 gp). Rock crystal (40 gp). Coral (160 gp). Peridot (40 gp). Banded agate (15 gp). Malachite (15 gp). Black pearl (700 gp).
Zephan Mystery, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His red hair, when down, is lengthy. His red eyes dart around the room hyper actively observing anyone and anything.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Zephan was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Zephan abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.
Motivation: He would like to get married and retire; and he wants to get laid
Flaws: Antagonistic. Bonds: Has a crush, Poor, Adventurer. Occupation: Beggar
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 13)
Armor Class 10
Hit Points 51 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +7 / 4d4+3, Ranged +4 / 4d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 3000 gp. Sapphire pendant on gold chain (900 gp). Jeweled anklet (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp). Eyepatch with mock eye of sapphire and moonstone (1100 gp). Embroidered and bejeweled glove (4000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). Sapphire pendant on gold chain (900 gp).
Sweet Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'3" and tends to wear a pastel poncho over his likewise colored trousers and shirt. His right leg appears badly burned and disfigured. He has dyed his greying brown fur a little too much giving a sharp brown color. This blue eyed northerner is not easily forgotten.
Personality: He dislikes all the random violence that takes place in the north. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.
Motivation: He has passion for adventuring and risk.
Ideals: Pacifist. Flaws: Impulsive. Bonds: Rich, Adventurer. Occupation: Bricklayer
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 13 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 | 0 |
Possessions: 500 gp. White opal (800 gp). Onyx (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Balam Malevolence, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears suspenders and pastel workpants. His shirt is green, and he wears a heavy pastel leather apron most of the time. He wears his purple hair down. He wears round tiny glasses practically rammed into his face.
Personality: He will rave to anyone who will listen. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Balam hails from a village terrorized by gnolls. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his sister; and a deep hatred of gnolls
Ideals: Entrepeneur. Flaws: Insane. Bonds: Immigrant, Enemies, Family. Occupation: Assassin
Voice: Whispers
Attributes [hide]
Medium (5'1") Tiefling, Lawful Good (CR 10)
Armor Class 12
Hit Points 89 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 17 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal, Orc
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 13000 sp. Freshwater pearl (15 gp). Deep blue spinel (800 gp). Bloodstone (80 gp). Golden yellow topaz (800 gp). Obsidian (15 gp).
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Their contribution stands as a beacon of hope for all adventurers!
