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NPC Generator

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Advanced [show]


Halander Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His chestnut hair is kept up in a ponytail inside a feathered hat. His blue eyes dart from person to person.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He always tries to repair and not replace. It was this mentality that drove him into the Architect business.

History: Halander lived on a farm with his mother, near the main road leading to a nearby town. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered gnolls who tried to eat his hand. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Halander was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: His relatives are trying to arrange a marriage.

Ideals: Persistence. Bonds: Family, Enemies. Occupation: Architect

Voice: Spanish accent

Attributes [hide]

Halander Strongbones, Male Halfling Adept 13
Small (3'2") Halfling, Chaotic Good (CR 13)
Armor Class 15
Hit Points 59 (13d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 13 (+1)11 (+0) 14 (+2)13 (+1)
Skills Athletics +3, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d4-1, Ranged +8 / 4d4+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1433321

Possessions: 1000 gp. Alexandrite (200 gp). Deep green spinel (150 gp). Jade (150 gp). Alexandrite (200 gp). Moss agate (13 gp). Peridot (40 gp). Golden yellow topaz (200 gp). 1 Medium magic item.


Social Check DCs


Qemuel Terror, Male Tiefling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a white armored body suit, with a simple yellow line shooting up and back down. His hair is silver and curly. He has red eyes and a white hat with a yellow feather.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Qemuel was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He went to a religious school and was inspired by the priests there in charitable deeds. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Religious. Occupation: Junk Dealer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Qemuel Terror, Male Tiefling Ranger 8
Medium (5'2") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 15 (+2)16 (+3) 17 (+3)17 (+3)
Skills Deception +6, Sleight of Hand +2
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven, Druidic
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp. Violet garnet (800 gp). Alexandrite (800 gp). Deep blue spinel (800 gp). Blue quartz (6 gp).


Social Check DCs


Oloric Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He wears his hair in dreadlocks. His eyes are likewise green. His teeth are white and perfect.

Personality: Oloric speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A few years later when the south was not economically sound they moved to his current location. He used his abilities to travel the world and help people.

Motivation: Nothing but the best is good enough for him; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Philantrophist. Bonds: Rich, Attractive, Immigrant. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Oloric Steelfist, Male Dwarf Adept 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)11 (+0) 9 (-1)15 (+2)
Skills Nature +2, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Braak Windsor, Male Half-Orc [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He is wearing a long, blue, dusty cloak. He has dyed his greying white hair a little too much giving a sharp white color. He wears round tiny glasses practically rammed into his face.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Unemployed work with an outfit from a few towns over. Unemployed work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: A strong sense of loyalty to Half-Orc people; and half-orc compassion

Flaws: Ugly, Mundane, Racist. Bonds: Job, Enemies, Rich. Occupation: Unemployed

Voice: High pitched, excited

Attributes [hide]

Braak Windsor, Male Half-Orc Bard 4
Medium (6'3") Half-Orc, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 7 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 8 (-1)10 (+0) 10 (+0)14 (+2)
Skills Arcana +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 500 gp. Red-brown spinel (120 gp). Aquamarine (1100 gp). Pink pearl (120 gp). 1 Minor magic item.


Social Check DCs


Oskar Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears a blue costume with the symbols of the four houses of cards on his torso. He wears his hair in dreadlocks. He wears large thick round spectacles.

Personality: He is irascible and easily irritated. He pushes his goals aggressively. He is also a coward if confronted.

History: Oskar was born the youngest of three triplets. He helped his mother out around the business and became quite the natural. He now owns his own business.

Motivation: He loathes his own lifestyle; and marry his sister to traveling adventurers

Flaws: Antagonistic, Fearful, Depressed. Bonds: Family, Job. Occupation: Roofer

Voice: growls and snarls, animalistic

Attributes [hide]

Oskar Holderhek, Male Dwarf Barbarian 12
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 111 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)19 (+4) 11 (+0)14 (+2)
Skills Persuasion +6, Religion +8
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Undercommon, Ignan, Abyssal
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: 2000 gp. Violet garnet (1300 gp). Black pearl (1300 gp). Tiger eye turquoise (5 gp). Moss agate (5 gp). Aquamarine (1300 gp). Jade (40 gp). Emerald (500 gp).


Social Check DCs

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