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NPC Generator

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Advanced [show]


Zephan Flight, Male Tiefling [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and black. His ears are large.

Personality: He is happy with his job as a Cook. He turns his eye from what people do, preferring to live and let live. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. After coming to the age of reason, Zephan took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has achieved small success as a Cook.

Motivation: Balancing his hectic life and new Cook responsibilities is difficult.

Ideals: Entrepeneur, Gifted, Artistic. Flaws: Ugly. Bonds: Job. Occupation: Cook

Voice: Scottish accent

Attributes [hide]

Zephan Flight, Male Tiefling Cleric 6
Medium (5'2") Tiefling, Lawful Good (CR 6)
Armor Class 11
Hit Points 37 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)10 (+0) 16 (+3)17 (+3)
Skills Acrobatics +4
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day145332000

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ahrim Serenity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears brown robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a hammer, but if one is not available he will default to his shortbow. He is physically well-built. His red hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He now spends his time doing works of charity.

Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his sister

Ideals: Philantrophist. Flaws: Ugly. Bonds: Family, Poor. Occupation: Laborer

Voice: French accent

Attributes [hide]

Ahrim Serenity, Male Tiefling Expert 8
Medium (6'1") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 53 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 17 (+3)12 (+1) 18 (+4)10 (+0)
Skills Animal Handling +7, Insight +7
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2

Possessions: Just what you see.


Social Check DCs


Right-Handed Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears an entirely red suit with black socks and a vest with buckled shoes. His lavender fur is slicked back into a classic pompadour. His face is scarred and worn.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was born at the edge of vast plains. A gypsy cursed him at a young age, leading to his ugly appearance. Due to his spouse's obsession with being a Seamstress they were divorced and he won custody of their son. He worked as a Mason, and he later adopted a second son.

Motivation: His spouse's relatives view him with great suspicion.

Ideals: Philantrophist. Flaws: Ugly, Racist. Bonds: Nature, Family. Occupation: Mason

Voice: Timid voice

Attributes [hide]

Right-Handed Plume, Male Tabaxi Sorcerer 6
Medium (6'5") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 20 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)13 (+1) 13 (+1)13 (+1)
Skills Performance +4, Persuasion +4
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126653

Possessions: 900 gp.


Social Check DCs


Golm Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in yellow turtlenecks beneath a grey coat with white slacks, and he perpetually has his halberd ready. His black hair is heavily combed to the left. He has a dull look in his hazel eyes.

Personality: Golm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He was an athlete and attended two major summer competitions. He never won. He was granted martial powers by his dying sister.

Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often

Ideals: Fighting, Impeccable, Gifted, Athletic. Bonds: Religious. Occupation: Roofer

Voice: Speaks in third person

Attributes [hide]

Golm Roscoe, Male Half-Orc Druid 5
Medium (5'6") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills Insight +7, Performance +3
Senses Passive Perception 14
Languages Common, Orc, Ignan
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15532100000

Possessions: 300 gp. Blue sapphire (1300 gp). Emerald (1300 gp).


Social Check DCs


Jebeddo Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is braided into rings. His face is scarred and worn.

Personality: Overbrimming with self-confidence, Jebeddo isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He has a minor phobia of water and hates getting wet.

History: Born in the south to a Animal Trainer, Jebeddo learned a great deal about his mother's area of expertise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 9 years.

Motivation: He is terrified, and will act out of fear.

Ideals: Impeccable. Flaws: Ugly, Fearful. Bonds: Rich, Job. Occupation: Animal Trainer

Voice: Breathy voice

Attributes [hide]

Jebeddo Wildwander, Male Gnome Rogue 14
Small (3'6") Gnome, Lawful Evil (CR 14)
Armor Class 11
Hit Points 89 (14d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 16 (+3)14 (+2) 12 (+1)14 (+2)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Gnome, Sylvan, Dwarven
Attacks Melee +5 / 4d6+0, Ranged +5 / 4d6+0, Grapple +0

Possessions: 900 pp. Rich purple corundum (1000 gp). Pink pearl (150 gp). Tiger eye turquoise (8 gp). Blue quartz (8 gp). Jasper (60 gp). Sard (60 gp). Chalcedony (60 gp). Coral (150 gp). Deep blue spinel (500 gp). Aquamarine (500 gp). Black opal (1000 gp). 1 Medium magic item.


Social Check DCs

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