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Advanced [show]


Hamil Underfoot, Male Halfling [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He usually wears his pastel robe and has his axe always slung over his shoulder, marred by teas. His hair is short and white. His ears are large.

Personality: Hamil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. A true patriot, Hamil would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: Born to a Performer, his mother struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable; and he feels that his past leaves him morally obligated to help

Ideals: Extrovert. Flaws: Ugly. Bonds: Military, Poor, Criminal record. Occupation: Guard

Voice: Creaky witch voice

Attributes [hide]

Hamil Underfoot, Male Halfling Barbarian 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 11
Hit Points 26 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 17 (+3)8 (-1) 14 (+2)13 (+1)
Skills Medicine +4, Performance +3
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 140 gp.


Social Check DCs


Galinndan Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a yellow tunic with tan highlights, and long grey pants that bunch up around his shoes. He carries with him a set of monstrous two handed axes, each one with a emerald on the hilt. He only wears one on his belt and the other on his back. His black hair is cut jaggedly and amateurishly. He has violet eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of dire rats once and for all.

History: He was born the only child of a wealthy merchant. Like his father and his brother before him, after school he went straight into learning to become a Hunter. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Regain custody of his son; and wants to raise his children well

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Enemies, Job, Family. Occupation: Hunter

Voice: Scandinavian accent

Attributes [hide]

Galinndan Harper, Male Half-Elf Fighter 5
Medium (5'8") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)13 (+1) 13 (+1)17 (+3)
Skills Athletics +4, Insight +4
Senses Passive Perception 11
Languages Common, Elven, Goblin
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Valafar Justice, Male Tiefling [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His silver hair is kept up in a ponytail inside a top hat. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Valafar grew up listening to his mother's many stories. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. In the meantime he has taken over work as a Engraver and occasionally as a mercenary.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Athletic, Fighting. Flaws: Addict. Bonds: Adventurer, Job. Occupation: Engraver

Voice: Forgets to breathe while speaking

Attributes [hide]

Valafar Justice, Male Tiefling Aristocrat 17
Medium (5'1") Tiefling, Lawful Evil (CR 17)
Armor Class 12
Hit Points 78 (17d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 13 (+1)13 (+1) 10 (+0)16 (+3)
Skills Medicine +6, Survival +6
Senses Passive Perception 10
Languages Common, Auran
Attacks Melee +10 / 5d4+4, Ranged +8 / 5d4+2, Grapple +4

Possessions: 12000 gp. Moonstone (50 gp). Alexandrite (1600 gp). Obsidian (5 gp). Obsidian (5 gp). Jade (100 gp). Violet garnet (1600 gp). Black pearl (1600 gp). Black pearl (1600 gp). Obsidian (5 gp). Jade (100 gp). Lapis lazuli (5 gp). Brown-green garnet (100 gp). Tiger eye turquoise (5 gp). Chrysoprase (50 gp). Golden yellow topaz (1600 gp). Canary diamond (7000 gp). Obsidian (5 gp). Silver pearl (100 gp). Jasper (50 gp).


Social Check DCs


Suhnae Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Elf, and stands approximately 4'10". He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it, and his gloved hand is found clutching a hand crossbow. He has styled his blonde hair well, parting it to the left. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Always inclined to offer people food he seems plenty friendly. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: The child of eastern immigrants he idolized his mother. When money was particularly tight he was walking through alleys when he overheard a Servant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He'd like to take his coworkers down a peg; and to protect his home

Ideals: Philantrophist, Extrovert. Flaws: Ugly. Bonds: Immigrant, Poor. Occupation: Servant

Voice: Creaky witch voice

Attributes [hide]

Suhnae Ofandrus, Male Elf Monk 11
Medium (4'10") Elf, Lawful Good (CR 11)
Armor Class 13
Hit Points 71 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)16 (+3) 9 (-1)11 (+0)
Skills Medicine +3, Sleight of Hand +7
Senses Passive Perception 9
Languages Common, Elven, Draconic, Abyssal, Ignan
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3

Possessions: 1400 gp. Brown-green garnet (110 gp). Violet garnet (600 gp). Alexandrite (600 gp). Black opal (800 gp). Tiger eye turquoise (12 gp). Star rose quartz (20 gp). Alexandrite (600 gp). Fire opal (800 gp). 1 Minor magic item.


Social Check DCs


Mozfel Milton, Male Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears professional attire. His brown hair is lengthy and is close to two feet long. His hazel eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Fortune-teller. He is a ruthless business man, a trait he acquired from his father.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Fortune-teller and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Mundane, Disease. Bonds: Attractive, Job. Occupation: Fortune-teller

Voice: Nasally tone

Attributes [hide]

Mozfel Milton, Male Half-Orc Warlock 7
Medium (5'8") Half-Orc, Chaotic Evil (CR 7)
Armor Class 9
Hit Points 50 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 12 (+1)7 (-2) 15 (+2)9 (-1)
Skills Athletics +7, Intimidation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Golden yellow topaz (1500 gp). Blue quartz (11 gp). Black pearl (1500 gp). 1 Minor magic item.


Social Check DCs

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