Geoffrey Hayden, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear black clothing when he does not wear armor. He has styled his silver hair well, parting it to the left. His fierce amber eyes like to dwell on things.
Personality: His tongue was cut out and he uses sign language. He is obsessed with a lost civilization.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out north to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.
Motivation: Regain custody of his daughter; and he has comitted a past crime that haunts him to this day
Flaws: Disease. Bonds: Adventurer, Rich, Criminal record, Family. Occupation: Body Guard
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 7)
Armor Class 9
Hit Points 55 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 17 (+3) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Draconic
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 1 |
Possessions: 400 gp.
John Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears many layers of old clothing at all times. His silver hair is knotted and matted. He has gray eyes and a white hat with a brown feather.
Personality: He is calm most of the time but flees social interaction. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.
History: His mother raised him in a mountain cabin. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Apothecary, but doesn't like to broadcast it.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and to be a apothecary again
Flaws: Ugly, Shy. Bonds: Poor, Criminal record, Nature, Job. Occupation: Spice Merchant
Voice: Booming voice
Attributes [hide]
Medium (5'8") Half-Elf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 42 (6d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Elven, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 300 gp. 1 Minor magic item.
Sethrekar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This younger middle-aged man wears a black costume with the symbols of his god on his torso, and a wedding ring on his left hand. His bronze crest is lengthy. He has several tiny jet earrings on each ear.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born on a small isolated farm. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is greedy.
Ideals: Philantrophist. Bonds: In love, Rich, Attractive, Nature. Occupation: Fisher
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Dragonborn, True Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 2 | 1 | 0 |
Possessions: 8000 sp. Bloodstone (20 gp). 1 Minor magic item. 1 Minor magic item.
Geoffrey Ilphelkiir, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in collared shirts and wears a proper scarf over his head. He wears a deerstalker hat to hide his balding. He has amber eyes and a brown hat with a black feather.
Personality: Aggressive, abrasive, and angry, Geoffrey embodies much of what other species detest in the Half-Elves. He enjoys reading and quiet.
History: He was born to loving parents in a slum to the west. His father took him hunting and taught him how to get in the mind of other creatures. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He doesn't get along with people that don't share his tastes; and he's repulsed by the pc
Ideals: Logical, Impeccable. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Fisher
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Elf, True Neutral (CR 10)
Armor Class 10
Hit Points 68 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Aquan
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 3 | 2 |
Possessions: Just what you see.
River Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A 5'6" eastern man, he wears a tight fitting black shirt and pants. His red fur is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are amber.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He served in the navy to pay for his family's outstanding loans. He worked as a nervous Ploughman and found it very stressful. He ran away from his former home and has been making his living as a Ploughman for the past few years.
Motivation: He desires power and/or immortality; and he'd like to take his coworkers down a peg
Ideals: Joker. Bonds: Guardian, Military, Job, Adventurer. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
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Their contribution stands as a beacon of hope for all adventurers!
