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NPC Generator

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Advanced [show]


Valafar Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Tiefling, and stands approximately 6'3". He wears a faded coat and loose pants complete with Stetson hat, and his gloved hand is found clutching a dagger. His hair is cut close to his head. His eyes, though not visible through his cowl, are white.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: He was always a brilliant, if unscrupulous mind. His first spouse was a Fortune-teller, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Fortune-teller they were divorced and he won custody of their daughter. He worked as a Bookbinder, and he later adopted a second daughter.

Motivation: His spouse's relatives view him with great suspicion; and to share knowledge with the world

Ideals: Gifted, Artistic, Logical. Flaws: Insane. Bonds: Family. Occupation: Bookbinder

Voice: Raspy

Attributes [hide]

Valafar Victory, Male Tiefling Monk 15
Medium (6'3") Tiefling, Lawful Neutral (CR 15)
Armor Class 13
Hit Points 103 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)12 (+1) 12 (+1)18 (+4)
Skills History +6, Perception +6
Senses Passive Perception 16
Languages Common, Gnome
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3

Possessions: 800 pp. Violet garnet (700 gp). Azurite (13 gp). Smoky quartz (80 gp). Zircon (80 gp). Black pearl (700 gp). Coral (50 gp). Silver pearl (50 gp). Zircon (80 gp). Golden yellow topaz (700 gp). Coral (50 gp). Bloodstone (80 gp). Red-brown spinel (50 gp). Eye agate (13 gp). Banded agate (13 gp). White pearl (50 gp). Citrine (80 gp). Freshwater pearl (13 gp). Moss agate (13 gp). 1 Medium magic item.


Social Check DCs


Halander Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. He wears his auburn hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Around other people he will do his best to conceal his emotions and appear jolly.

History: Halander was born into a poor family. Growing up, he dreamt of becoming a Bard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Bard in service of a powerful lord somewhere. Over the years he perfected his riding and shooting skills. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Ugly, Antagonistic, Shy. Bonds: Poor, Adventurer, Nature. Occupation: Assassin

Voice: Squeaky

Attributes [hide]

Halander Goodbarrel, Male Halfling Bard 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 24 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 15 (+2)14 (+2) 8 (-1)12 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling, Giant, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 200 gp. Bloodstone (30 gp).


Social Check DCs


Golm Rodney, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He carries with him a set of longswords, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair, while still mostly blonde, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. Golm is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: Sold as a small child to a brothel owner, Golm was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. As a young adult he joined a group advocating for an improvement in Half-Orc conditions. Due to his spouse's obsession with being a Bather they were divorced and he won custody of their son. He worked as a Knight, and he later adopted a second son.

Motivation: To unite with his sister.

Ideals: Fighting. Flaws: Antagonistic, Racist. Bonds: Family, Mentor. Occupation: Knight

Voice: Indian accent

Attributes [hide]

Golm Rodney, Male Half-Orc Rogue 7
Medium (6'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 23 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 9 (-1)12 (+1) 15 (+2)9 (-1)
Skills Persuasion +2, Sleight of Hand +7
Senses Passive Perception 12
Languages Common, Orc, Dwarven
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4

Possessions: 4000 sp. Onyx (80 gp). Violet garnet (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bharash Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he very much looks the part of a Ruler. He has moderate length green crest. His gold eyes lackadaisically let the world flow into them.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Shy, Disease. Bonds: Job, Attractive, Debt. Occupation: Ruler

Voice: Sleepy voice

Attributes [hide]

Bharash Beryntolthropal, Male Dragonborn Fighter 2
Medium (6'4") Dragonborn, Chaotic Good (CR 2)
Armor Class 10
Hit Points 21 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)15 (+2) 14 (+2)15 (+2)
Skills Perception +4, Stealth +2
Senses Passive Perception 12
Languages Common, Abyssal, Terran
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 3000 cp.


Social Check DCs


Zephan Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He is typically in his Fortune-teller uniform. Beneath his clothing is a huge mess of scar tissue. His hair is blue and curly. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: Zephan hails from a village terrorized by dire rats. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting dire rats, the young Zephan began to lead the lost caravan. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business.

Ideals: Entrepeneur. Bonds: Job, Slave, Enemies, Family. Occupation: Fortune-teller

Voice: High pitched and raspy

Attributes [hide]

Zephan Calm, Male Tiefling Cleric 6
Medium (5'0") Tiefling, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)11 (+0) 14 (+2)16 (+3)
Skills Animal Handling +5, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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