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NPC Generator

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Advanced [show]


Arannis Nailo, Male Elf [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He is generally shirtless and showing off his tattooed chest. He keeps his long brown hair kept up in a rat tail. His amber eyes are slightly larger than normal.

Personality: He is almost excessively polite to everyone, even when angry. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Arannis was raised in a hard working conservative environment. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the east. Arannis's mother didn't care for him much, and the feeling was mutual. He then took over the family business and is one of the better Butcher for hire.

Motivation: Further expansion of business; and he is unsatisfied with his job

Flaws: Ugly, Shy, Antagonistic. Bonds: Mentor, Job, Slave. Occupation: Butcher

Voice: Deep voice with rolling R's

Attributes [hide]

Arannis Nailo, Male Elf Barbarian 3
Medium (4'11") Elf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Elven, Aquan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 cp.


Social Check DCs


Vlorn Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: Runty and weak-looking, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His black hair is cut jaggedly and amateurishly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants revenge against drow.

Flaws: Ugly, Disease, Insomniac. Bonds: Poor, Enemies, Nature. Occupation: Sage

Voice: Farmer accent

Attributes [hide]

Vlorn Jamjar, Male Halfling Warlock 13
Small (3'4") Halfling, Lawful Neutral (CR 13)
Armor Class 13
Hit Points 64 (13d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 11 (+0)19 (+4) 12 (+1)17 (+3)
Skills Athletics +3, Performance +7
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Auran, Orc, Terran
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day164333331100

Possessions: 200 pp. Cloth of gold vestments (80 gp). Ceremonial electrum dagger with a star ruby in the pommel (1700 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (80 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Silent Shoe, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is dressed in a clean brown cloak covering his clean studded leather. His orange fur, when down, is lengthy. He has gleaming, smiling hazel eyes.

Personality: He is almost excessively polite to everyone, even when angry. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born several months after his father was called into army service. He was taken from his home at a very young age. He used his abilities to travel the world and help people.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Philantrophist. Flaws: Shy. Bonds: Military, Slave, Adventurer. Occupation: Ploughman

Voice: Uses sign language

Attributes [hide]

Silent Shoe, Male Tabaxi Barbarian 10
Medium (5'4") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 13
Hit Points 93 (10d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 15 (+2)13 (+1) 13 (+1)11 (+0)
Skills Persuasion +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 2000 gp. Moonstone (50 gp). Star ruby (1200 gp). Hematite (12 gp). Iolite (50 gp). Black opal (1200 gp). Obsidian (12 gp). Sardonyx (50 gp).


Social Check DCs


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'6", this man is typically in his Bellfounder uniform. His lavender fur is braided into rings. His ears are large.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: From birth he was tutored by a cruel and relentless mentor. A gifted student he started as a Tailor, but he got bored and became a Bellfounder. He then took over the family business and is one of the better Bellfounder for hire.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is unsatisfied with his job

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Criminal record, Mentor. Occupation: Bellfounder

Voice: Puts emphasis on the wrong words

Attributes [hide]

Leaf In the Wind, Male Tabaxi Fighter 6
Medium (6'6") Tabaxi, Lawful Evil (CR 6)
Armor Class 12
Hit Points 63 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)13 (+1) 16 (+3)12 (+1)
Skills Investigation +4, Medicine +6
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 7000 sp. Blue sapphire (1200 gp). Pink pearl (160 gp).


Social Check DCs


Sun On the Water, Male Tabaxi [Permalink]

Personal [hide]

Description: He is renowned for his bright tan suits and hats. His fur is greying and his face has many wrinkles. His eyes are a pleasant green.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Sun took refuge in the large cave and found the beat up whip and armor he uses now. He left for the south, certain he would find work there.

Motivation: To be a Stylist again; and he feels that his past leaves him morally obligated to help

Ideals: Passionate. Bonds: Job, Immigrant, Nature, Criminal record. Occupation: Junk Dealer

Voice: Draws out vowels

Attributes [hide]

Sun On the Water, Male Tabaxi Aristocrat 4
Medium (5'4") Tabaxi, Chaotic Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)9 (-1) 17 (+3)16 (+3)
Skills Animal Handling +5, Investigation +1
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +6 / 1d10+4, Grapple +4

Possessions: 200 gp. Chrysoprase (40 gp).


Social Check DCs

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