Caeldrim O'Leary, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, typically a more casual-formal manner. His red hair is cut jaggedly and amateurishly. He has several tiny opal earrings on each ear.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He also has developed a complete distrust of the Engraver profession.
History: Born to a pair of adventurers, Caeldrim grew up listening to his mother's many stories. Caeldrim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now mingles about in high society.
Motivation: Meet up once more with his childhood friend; and money/treasure
Flaws: Antagonistic. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Fisher
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 5)
Armor Class 14
Hit Points 22 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 13 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 3 | 2 | 1 | 0 |
Possessions: 10000 cp.
Jocelyn Yorke, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty violet coat over it. His red hair is cut short. He has green eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Jocelyn took refuge in the large cave and found the beat up shortspear and armor he uses now. He has worked as a Performer like his mother before him.
Motivation: Wants to open a new tavern; and to be a painter again
Ideals: Logical. Flaws: Ugly. Bonds: Job, Military, Nature. Occupation: Performer
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 9 (-1) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
Possessions: 40 gp.
Randal Sydney, Male Human [Permalink]
Personal [hide]
Description: With grey face paint in a stripe pattern across his face, he wears a simple white robe with violet stripes complete with hood. His long chestnut hair is drawn into a two foot long braid. He wears large thick round spectacles.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: Randal was born the youngest of three triplets. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He has recently gotten a pet goose that steals things from people.
Motivation: Regain custody of his son; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Mundane. Bonds: Attractive, Family, Criminal record. Occupation: Tanner
Voice: Smoker's lung
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 16
Languages Common, Elven, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp.
Harvest Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a violet Stetson hat and violet clothes. He has a moderate pudge and is not very fit. His beige fur, when down, is lengthy. He has a tattooed face.
Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. As long as the job gets done he does not care how it got done.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Sculptor arts, while his mother instructed him in etiquette, music and courtly manner. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.
Ideals: Professionalism. Bonds: Attractive, Rich, Adventurer. Occupation: Sculptor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 7)
Armor Class 13
Hit Points 53 (7d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 12 (+1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3
Possessions: 1000 gp. 1 Minor magic item.
Bucklal Wildheart, Male Halfling [Permalink]
Personal [hide]
Description: This dark-skinned male is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He is tall, broad shouldered and powerfully built. His auburn hair is long and unkept. His ears are large.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Flattery will make him almost putty in your hands.
History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To share knowledge with the world; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Logical. Flaws: Ugly, Antagonistic, Selfish, Insane. Occupation: Mayor
Voice: Strong lisp
Attributes [hide]
Small (3'4") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
