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Advanced [show]


Krakhorn Ashley, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has no hair. He has green eyes and a yellow hat with a brown feather.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Krakhorn took refuge in the old dungeon and found the beat up dagger and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of his brother.

Flaws: Ugly. Bonds: Poor, Nature, Family, Military. Occupation: Hunter

Voice: Dark and ominous

Attributes [hide]

Krakhorn Ashley, Male Half-Orc Warrior 4
Medium (6'10") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Acrobatics +4, Survival +2
Senses Passive Perception 10
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Tricking Hummingbird, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. He has wavy cinnamon fur. His eyes are amber and beady.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is a ruthless business man, a trait he acquired from his father.

History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy.

Ideals: Entrepeneur. Flaws: Ugly, Cynical. Bonds: Rich. Occupation: Bather

Voice: Old Prospector

Attributes [hide]

Tricking Hummingbird, Male Tabaxi Aristocrat 8
Medium (5'2") Tabaxi, Neutral Evil (CR 8)
Armor Class 13
Hit Points 67 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 17 (+3)18 (+4) 10 (+0)13 (+1)
Skills Deception +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Gnome, Giant
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 400 gp.


Social Check DCs


Nazû Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a yellow suit, brown shirt, and blue tie. He wears his white hair down. His blue eyes peer out from beneath his deerstalker yellow hat.

Personality: Cocky and sure of himself, he believes he is the best Interpreter born in the past three hundred years. He also has developed a complete distrust of the Sailor profession.

History: Nazû was born in the south. At a young age he loved to build and create. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He's also a talented Sailor, but doesn't like to broadcast it.

Motivation: He doesn't get along with people that don't share his tastes; and his relatives are trying to arrange a marriage

Ideals: Persistence, Impeccable. Bonds: Job, Family. Occupation: Interpreter

Voice: Laughs frequently while speaking

Attributes [hide]

Nazû Dumph, Male Half-Orc Aristocrat 5
Medium (5'8") Half-Orc, Neutral Evil (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 17 (+3)9 (-1) 12 (+1)9 (-1)
Skills Intimidation +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: Just what you see.


Social Check DCs


Ozyman Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He is dressed in earthy colors with a black and brown handkerchief worn on his right side. His black hair is cut short with large spiked bangs in the front. His blue eyes peer out from beneath his feathered black hat.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He feeds upon the attention of others.

History: Ozyman was born in the east. At a young age he loved to build and create. He was taken from his home at a very young age. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to reunite with his old friends

Ideals: Persistence. Bonds: Attractive, Slave, Adventurer, Criminal record. Occupation: Carter

Voice: Slurs words

Attributes [hide]

Ozyman Hogcollar, Male Halfling Druid 7
Small (3'4") Halfling, Lawful Evil (CR 7)
Armor Class 14
Hit Points 35 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Halfling, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Fire opal (1100 gp). Aquamarine (1200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Borun Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with small hat. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He has auburn hair. He has gleaming, smiling gray eyes.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and revenge

Ideals: Persistence. Bonds: Attractive, Rich, Religious, Enemies. Occupation: Tanner

Voice: Rolls R's

Attributes [hide]

Borun Elderberry, Male Halfling Expert 2
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)12 (+1) 10 (+0)13 (+1)
Skills Animal Handling +2, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 100 pp.


Social Check DCs

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