Great Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a lance, but if one is not available he will default to his sickle, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His brown fur is matted, messy, and big. His face is scarred and worn.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born in the west. His first spouse was a Servant, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He left for the west, certain he would find work there.
Motivation: Regain custody of his son; and to prove his worth to the world
Flaws: Ugly, Impulsive. Bonds: Family, Immigrant. Occupation: Cook
Voice: Smoker's lung
Attributes [hide]
Medium (5'0") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 39 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Auran, Dwarven
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
Possessions: 11000 sp. Amethyst (80 gp).
Ralf Barclay, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears a violet cloak and cross-gartered blue stockings. He has a blonde handlebar mustache and slicked back blonde hair. His fierce amber eyes like to dwell on things.
Personality: Ralf speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Ralf hails from a village terrorized by drow. When money was particularly tight he was walking through alleys when he overheard a Spice Merchant hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He tends to his Spice Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Many drow want him driven away; and he is unsatisfied with his job
Ideals: Impeccable. Bonds: Job, Enemies, Poor. Occupation: Spice Merchant
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
Possessions: 600 sp. Banded agate (8 gp).
Everard Elsing, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a fine chain shirt which he covers with green colored cloaks and clothing. He is portly but not overly obese. His red hair is heavily combed to the left. He has several tiny amber earrings on each ear.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He was raised by priests from a young age. He found a children's book about a Half-Elf Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has set out to sabotage the competition.
Motivation: He is greedy; and wants to open a new tavern
Bonds: Rich, Job, Adventurer, Religious, Mentor. Occupation: Masseuse
Voice: Low and grunting
Attributes [hide]
Medium (5'6") Half-Elf, Neutral Good (CR 15)
Armor Class 12
Hit Points 61 (15d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +6 / 4d8+1, Ranged +7 / 4d8+2, Grapple +7
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 |
Possessions: 8000 gp. Deep blue spinel (800 gp). Star ruby (1000 gp). Chrysoberyl (90 gp). Rhodochrosite (4 gp). Blue quartz (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Shadow On the Water, Male Tabaxi [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears rags and sports a simple walking cane. His red fur is braided into rings. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Shadow took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Optimist, Gifted. Bonds: Poor, Attractive, Job, Slave. Occupation: Mason
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Good (CR 1)
Armor Class 14
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Abyssal, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 sp.
Cimer Comedy, Male Tiefling [Permalink]
Personal [hide]
Description: This slender man stands about 5'9". He prefers to wear white pants and tee shirts. He sports a flattop hair cut. His eyes are a pleasant black.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He loves his children and doesn't want them to worry about him. He loves to share his painting with anyone who is interested.
History: Cimer was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Through the years after Cimer was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Cimer's father didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he desires power and/or immortality
Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Poor, Adventurer. Occupation: Mason
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'9") Tiefling, Neutral Evil (CR 13)
Armor Class 11
Hit Points 32 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Draconic, Terran, Goblin
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 6 | 6 | 6 | 6 | 6 | 4 |
Possessions: 3000 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). Jeweled gold crown (5000 gp). Gold cup set with emeralds (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Black velvet mask with numerous citrines (50 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Medium magic item.
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