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Advanced [show]


Kairon Vigil, Male Tiefling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a fine chain shirt which he covers with tan colored cloaks and clothing. His hair is brown and curly. He wears an eyepatch.

Personality: Cocky and sure of himself, he believes he is the best Locksmith born in the past three hundred years. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the east, but his parents moved at a very young age to the west. Kairon was born on a far eastern desert where he grew up under the tutelage of his father, an expert Locksmith. He moves from town to town, unable to find a place to settle.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult; and wants to raise his children well

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Immigrant, Family. Occupation: Locksmith

Voice: Excited and jittery

Attributes [hide]

Kairon Vigil, Male Tiefling Fighter 4
Medium (6'7") Tiefling, Neutral Evil (CR 4)
Armor Class 11
Hit Points 46 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 19 (+4)16 (+3) 16 (+3)16 (+3)
Skills Nature +5, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Undercommon, Draconic
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 400 gp. Old masterpiece painting (900 gp). Old masterpiece painting (900 gp).


Social Check DCs


Shedinn Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a fancy tan suit, and a wedding ring on his right hand. His brass crest is kept up in a ponytail inside a deerstalker hat. His eyes are gold and he is always smoking a pipe.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has a minor phobia of water and hates getting wet.

History: He was raised by priests from a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barrister. He ran away from his former home and has been making his living as a Barrister for the past few years.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Fearful. Bonds: Attractive, In love, Job, Religious, Mentor. Occupation: Barrister

Voice: Australian accent

Attributes [hide]

Shedinn Daardendrian, Male Dragonborn Ranger 4
Medium (6'8") Dragonborn, Neutral Evil (CR 4)
Armor Class 14
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 13 (+1)15 (+2) 14 (+2)15 (+2)
Skills Insight +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Celestial
Attacks Melee +3 / 1d10+1, Ranged +6 / 1d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 100 gp. Chalcedony (80 gp).


Social Check DCs


Naeris Cithreth, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the sun god around his neck, and a hand crossbow on his belt. He wears his auburn hair up. His hazel eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Naeris is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: He comes from a rich northern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Laborer. After a long history of fighting, Naeris and his spouse have recently divorced.

Motivation: Balancing his hectic life and new Laborer responsibilities is difficult; and marry his sister to traveling adventurers

Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Rich, Job. Occupation: Laborer

Voice: Slow speaker

Attributes [hide]

Naeris Cithreth, Male Half-Elf Bard 1
Medium (5'0") Half-Elf, Neutral Good (CR 1)
Armor Class 9
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 11 (+0)12 (+1)
Skills Religion +3
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11200

Possessions: 20 gp. Sardonyx (40 gp). 2 Alchemist’s fire.


Social Check DCs


Orsik Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" southern man, he wears a grey wide-brimmed hat and grey clothes. His golden hair is matted, messy, and big. His eyes are green and he is always smoking a pipe.

Personality: A skeptical and narcissistic man, Orsik's first love is himself. His second love is also himself. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He moves from town to town, unable to find a place to settle.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Gifted. Flaws: Ugly, Greedy. Bonds: Military, Immigrant. Occupation: Body Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Orsik Bloodkith, Male Dwarf Cleric 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)12 (+1) 16 (+3)9 (-1)
Skills Deception +1, Investigation +3
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 180 gp. 1 Tanglefoot bags.


Social Check DCs


Ulfgar Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a faded coat and loose pants complete with top hat. He is an epitome of beauty. His moppish black hair is in a traditional bowl cut. His eyes are likewise green.

Personality: He has always had a great fascination with Dwarven culture. He always tries to repair and not replace. It was this mentality that drove him into the Engraver business.

History: The child of eastern immigrants he idolized his mother. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and dwarven compassion

Ideals: Persistence. Flaws: Racist. Bonds: Attractive, Immigrant, Debt. Occupation: Engraver

Voice: Jittery and nervous

Attributes [hide]

Ulfgar Aranore, Male Dwarf Commoner 2
Medium (4'5") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: Just what you see.


Social Check DCs

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