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NPC Generator

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Borun Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is well dressed, but even with his fine clothing he looks run-down. His tied-back hair is chestnut. He has several tiny sapphire earrings on each ear.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Gifted from a young age, Borun studied abroad. He was taken from his home at a very young age. He now spends his time doing works of charity.

Motivation: He is currently in port desperately looking for someone to get him out; and he's repulsed by the pc

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Rich, Slave. Occupation: Unemployed

Voice: Uses lots of figures of speech

Attributes [hide]

Borun Smoothhands, Male Halfling Expert 1
Small (3'1") Halfling, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)16 (+3) 12 (+1)14 (+2)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 200 sp. Zircon (80 gp). 1 Disguise kit.


Social Check DCs


Karg Camden, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a faded coat and loose pants complete with Stetson hat. He has a auburn handlebar mustache and slicked back auburn hair. He has hazel eyes and a brown hat with a black feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is able to fit into much smaller and tighter spaces than normal.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Karg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Wants to have a good time and be beloved; and to find somewhere to settle down

Ideals: Passionate, Gifted, Optimist. Flaws: Mundane. Bonds: Nature. Occupation: Knight

Voice: Sighs a lot, exhausted

Attributes [hide]

Karg Camden, Male Half-Orc Bard 7
Medium (6'7") Half-Orc, Lawful Neutral (CR 7)
Armor Class 12
Hit Points 29 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)14 (+2) 14 (+2)9 (-1)
Skills Acrobatics +5, Nature +5
Senses Passive Perception 12
Languages Common, Orc, Halfling, Goblin
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 40000 cp. Zircon (40 gp). Aquamarine (1100 gp).


Social Check DCs


Kilvar Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: This man stands a little under 4'2" and is a bit bulky. He is very muscular particularly in the legs. He dresses like a well dressed Hunter does. His chestnut hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Kilvar will drive conversation. He is a logical person and will generally grow upset if things defy logic and science.

History: He was raised in a white middle class family as the only child. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He became a Hunter soon after.

Motivation: Wants to open a new tavern; and his relatives are trying to arrange a marriage

Ideals: Extrovert, Logical. Flaws: Mundane. Bonds: Job, Family. Occupation: Hunter

Voice: Farmer accent

Attributes [hide]

Kilvar Rakankrak, Male Dwarf Paladin 2
Medium (4'2") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 18 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 14 (+2)8 (-1)
Skills Arcana +3, Insight +4
Senses Passive Perception 12
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 4000 cp.


Social Check DCs


Nutae Horineth, Male Elf [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He usually wears his violet robe and has his pickaxe always slung over his shoulder. His golden hair is drawn into a tight pony tail with a card scrunchie. His eyes are hazel and catlike.

Personality: Calm and collected, he is a well trained Mayor. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: He was born blind and as such lacked many opportunities for work. His mother was a soldier and died while he was still young. Nutae was left his mother's suit of armor and trained in its use and care. He ran away from his former home and has been making his living as a Mayor for the past few years.

Motivation: He is unsatisfied with his job; and he wants revenge against gnolls

Flaws: Disease. Bonds: Immigrant, Job, Enemies, Military. Occupation: Mayor

Voice: French accent

Attributes [hide]

Nutae Horineth, Male Elf Commoner 13
Medium (4'7") Elf, Chaotic Evil (CR 13)
Armor Class 12
Hit Points 49 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)15 (+2) 14 (+2)14 (+2)
Skills Performance +6, Persuasion +6
Senses Passive Perception 12
Languages Common, Elven, Draconic, Gnoll
Attacks Melee +5 / 4d4+1, Ranged +6 / 4d4+2, Grapple +2

Possessions: 3000 gp. Amber (60 gp). Lapis lazuli (14 gp). Alexandrite (1200 gp). Brown-green garnet (60 gp). Hematite (14 gp). Azurite (14 gp). White opal (1300 gp). Sard (50 gp). Onyx (50 gp). Black pearl (1200 gp). Rich purple corundum (1300 gp). Blue quartz (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Modean Skill, Male Tiefling [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he tends to wear a large blue jacket. His dark red hair is unkempt and raggedy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He also is a firm believer in the manly ideal.

History: Modean was raised in a hard working conservative environment. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Expand his business.

Flaws: Ugly, Shy, Impulsive. Bonds: Poor, Job, Religious. Occupation: Carter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Modean Skill, Male Tiefling Ranger 9
Medium (6'8") Tiefling, True Neutral (CR 9)
Armor Class 12
Hit Points 82 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)16 (+3) 13 (+1)16 (+3)
Skills Nature +6
Senses Passive Perception 11
Languages Common, Terran, Gnome, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp. Carnelian (30 gp). Violet garnet (700 gp). Moonstone (30 gp). Golden yellow topaz (700 gp). Moss agate (7 gp). 1 Minor magic item.


Social Check DCs

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