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Advanced [show]


Heskan Wystongjiir, Male Dragonborn [Permalink]

Personal [hide]

Description: He is dressed in an above average manner. He carries with him a set of whips on his belt, each one with a topaz on the hilt. His silver crest is thinning but still full. His red eyes are passionate and lively.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is able to fit into much smaller and tighter spaces than normal.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted martial powers by his dying brother.

Motivation: He desires power and/or immortality.

Ideals: Fighting, Justice, Gifted. Bonds: Attractive, Poor. Occupation: Sage

Voice: Uses lots of figures of speech

Attributes [hide]

Heskan Wystongjiir, Male Dragonborn Monk 9
Medium (6'6") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 73 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 18 (+4)13 (+1) 13 (+1)11 (+0)
Skills Acrobatics +6, Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anthony Rodney, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a faded coat and loose pants complete with top hat. His black hair is drawn into a tight pony tail with a skull scrunchie. His eyes, though not visible through his cowl, are amber.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is obsessed with a lost civilization.

History: He was born in the east, but his parents moved at a very young age to the north. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To prove his worth to the world; and he doesn't get along with people that don't share his tastes

Ideals: Philantrophist, Impeccable. Flaws: Impulsive. Bonds: Adventurer, Immigrant. Occupation: Tanner

Voice: Strong lisp

Attributes [hide]

Anthony Rodney, Male Human Expert 1
Medium (5'7") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 14 (+2)12 (+1) 8 (-1)12 (+1)
Skills Deception +3, Nature +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Violet garnet (300 gp).


Social Check DCs


Rimple Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: 3'8" and lanky with angular features, he is an attractive figure. He dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His red hair is heavily combed to the right. His fair skin shows little sign of his aristocratic breeding.

Personality: He speaks before he thinks and is too direct. He always tries to repair and not replace. It was this mentality that drove him into the Masseuse business.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Masseuse hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To prove his worth to the world.

Ideals: Persistence. Flaws: Impulsive. Bonds: Attractive, Poor. Occupation: Masseuse

Voice: Uses sign language

Attributes [hide]

Rimple Albaratie, Male Gnome Adept 5
Small (3'8") Gnome, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)11 (+0) 15 (+2)9 (-1)
Skills Athletics +2, Nature +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13321000

Possessions: 6000 sp.


Social Check DCs


Bathin Gift, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears skinny pants and wears a grey and yellow robe with the hood down. He has moderate length black hair. This black eyed southerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Born to a pair of adventurers, Bathin grew up listening to his father's many stories. A gifted student he started as a Brewer, but he got bored and became a Mercenary. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark; and further expansion of business

Ideals: Joker. Bonds: Attractive, Nature, Adventurer, Job. Occupation: Mercenary

Voice: Slow speaker

Attributes [hide]

Bathin Gift, Male Tiefling Barbarian 1
Medium (5'4") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)19 (+4) 16 (+3)16 (+3)
Skills Athletics +3, History +6
Senses Passive Perception 13
Languages Common, Halfling, Orc, Undercommon, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +6

Possessions: 30 gp.


Social Check DCs


Aerdeth Goltorah, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he dresses well, wearing white shirts, loose pants, and blazers most of the time. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He plays an instrument quite well.

History: Sold as a small child to a wizard, Aerdeth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. There was a wharf not far from home where he often wandered off to fish. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Artistic. Bonds: Attractive, Job, Mentor, Nature. Occupation: Fletcher

Voice: Rhymes sentences (sorry)

Attributes [hide]

Aerdeth Goltorah, Male Elf Sorcerer 13
Medium (5'4") Elf, Neutral Good (CR 13)
Armor Class 14
Hit Points 18 (13d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 8 (-1)9 (-1) 14 (+2)11 (+0)
Skills Insight +6, Sleight of Hand +8
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2000 gp. Fire opal pendant on a fine gold chain (1400 gp). Fire opal pendant on a fine gold chain (1400 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Solid gold idol (900 gp). Large well-done wool tapestry (400 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Carved bone or ivory statuette (30 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). 1 Minor magic item.


Social Check DCs

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