Delg Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: He stands about 4'4" and is typically in his Healer uniform. His right hand appears badly burned and disfigured. His auburn hair is thinning but still full. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He then took over the family business and is one of the better Healer for hire.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Flaws: Shy, Forgetful. Bonds: Job, Criminal record. Occupation: Healer
Voice: Soft and melodious
Attributes [hide]
Medium (4'4") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +1
Possessions: Just what you see.
Trail Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears a custom-built plate barding that's adorned with tan lining and desert motifs. He keeps his brown fur in a pixie cut. He has amber eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. Trail is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: Born to a pair of adventurers, Trail grew up listening to his father's many stories. His father had invested heavily in several trade routes and wanted him to inherit them. He has achieved small success as a Ruler.
Motivation: He feels threatened by others; and he wants to meet his childhood hero
Flaws: Fearful. Bonds: Job, Family, Adventurer, Rich. Occupation: Ruler
Voice: Slurs words
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Good (CR 3)
Armor Class 13
Hit Points 9 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 9 (-1) | 11 (+0) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: 2600 sp. Embroidered silk and velvet mantle with numerous moonstones (600 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Beiro Leeming, Male Half-Elf [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, white, dusty cloak. He is tall, broad shouldered and powerfully built. His white hair is cut jaggedly and amateurishly. His eyes are amber.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He also is a firm believer in the manly ideal.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has never given up on his painting dream.
Motivation: His name or reputation has been wronged in the past by orcs, and he desires to right it; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Enemies, Adventurer. Occupation: Tanner
Voice: Squeaky
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 10)
Armor Class 11
Hit Points 49 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan, Gnome
Attacks Melee +5 / 3d6+1, Ranged +5 / 3d6+1, Grapple +1
Possessions: 2300 gp. Azurite (10 gp). Golden yellow topaz (1500 gp). Hematite (10 gp). Sardonyx (50 gp). Eye agate (10 gp). Alexandrite (1500 gp). Fire opal (600 gp).
Ethereal Running, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear white clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'0" when asserting himself. His fur is short and beige. He has a dull look in his hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Ethereal was born with his mother's beautiful face. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He was granted arcane powers by his dying brother.
Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and he has comitted a past crime that haunts him to this day
Ideals: Gifted. Bonds: Family, Attractive, Criminal record, Enemies. Occupation: Locksmith
Voice: Farmer accent
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 63 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 2 |
Possessions: Hematite (11 gp). Hematite (11 gp). Bloodstone (40 gp). Fire opal (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gilbert Perceval Burke, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He typically wears a sleeveless long coat of deep white leather and dull pastel iron scale mail. His black hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. A true patriot, Gilbert would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Born in the south his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Bookbinder hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hasn't been sleeping well lately.
Motivation: He's looking for his big break; and he wants nothing more than to rejoin the army
Ideals: Philantrophist. Flaws: Insomniac. Bonds: Military, Poor, Adventurer. Occupation: Bookbinder
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Half-Elf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Aquan, Sylvan, Auran
Attacks Melee +3 / 2d6+0, Ranged +3 / 2d6+0, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 80 pp. White opal (1300 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!