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NPC Generator

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Advanced [show]


Balimaar Goltorah, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a simple white robe with black stripes complete with hood. He has done his best to style his white hair to look like a famous performer. He wears large thick round spectacles.

Personality: While he acts the brute, he is far gentler than he would appear. He is a bit of a xeno-phobe, disliking non-Half-Elves.

History: Born to a poor family in the city he treasured whatever gifts he got. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has worked as a Map Maker like his father before him.

Motivation: Wants to open a new tavern; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Racist, Fearful. Bonds: Poor, Job. Occupation: Map Maker

Voice: Speaks with a cold

Attributes [hide]

Balimaar Goltorah, Male Half-Elf Paladin 1
Medium (5'2") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)16 (+3) 8 (-1)15 (+2)
Skills Insight +1, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Aquan, Giant, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp. 1 Breastplate.


Social Check DCs


Ekemon Strength, Male Tiefling [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He is physically well-built. His hair is purple and very short. His red eyes dart from person to person.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. His job bores him to no end. He has decided to make it more interesting.

History: Sold as a small child to a necromancer, Ekemon was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He dropped out of school before completing his studies. He has set out to sabotage the competition.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and balancing his hectic life and new roofer responsibilities is difficult

Ideals: Logical. Bonds: Job, Adventurer, Criminal record, Mentor, Enemies. Occupation: Roofer

Voice: Jamaican accent

Attributes [hide]

Ekemon Strength, Male Tiefling Aristocrat 10
Medium (5'9") Tiefling, Chaotic Evil (CR 10)
Armor Class 11
Hit Points 66 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)20 (+5) 15 (+2)16 (+3)
Skills History +9, Religion +9
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Terran, Halfling, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1

Possessions: 1300 gp. Jasper (60 gp). Jade (40 gp). Deep blue spinel (1500 gp). Alexandrite (1500 gp). Red-brown spinel (40 gp). Hematite (6 gp). Hematite (6 gp).


Social Check DCs


Fargrim Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a green tunic with white highlights, and long green pants that bunch up around his shoes. His white hair is knotted and matted. His face is scarred and worn.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Fargrim was born the youngest of three triplets. He was an apprentice working in his mother's forge. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fargrim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To reunite with his old friends; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Impeccable, Fighting. Flaws: Ugly. Bonds: Job, Family, Adventurer. Occupation: Bowyer

Voice: Smooth and feminine

Attributes [hide]

Fargrim Bigtoe, Male Dwarf Warlock 12
Medium (4'1") Dwarf, Neutral Good (CR 12)
Armor Class 14
Hit Points 106 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 20 (+5)11 (+0) 15 (+2)9 (-1)
Skills Animal Handling +6, Stealth +8
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1243

Possessions: 2000 gp. Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (1500 gp). Silver ewer (50 gp). A silver and pearl hairclip (50 gp). Eyepatch with mock eye of sapphire and moonstone (2300 gp). Ceremonial electrum dagger with a star ruby in the pommel (1500 gp). Old masterpiece painting (2300 gp).


Social Check DCs


Don Barney, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has dyed his greying golden hair a little too much giving a sharp golden color. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He left for the east, certain he would find work there.

Motivation: He's looking for his big break; and regain custody of his daughter

Flaws: Disease. Bonds: Attractive, Adventurer, Immigrant, Family. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Don Barney, Male Human Expert 1
Medium (5'4") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)10 (+0) 11 (+0)16 (+3)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0

Possessions: Just what you see.


Social Check DCs


Frug Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing a perfectly clean shirt and pair of pants. He has brown hair. His amber eyes peer out from beneath his wide-brimmed pastel hat.

Personality: Confrontational and typically high on some drug or another. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Frug was raised in a hard working conservative environment. He moved out south to avoid the crime he committed. He became a Jeweler soon after.

Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac

Ideals: Entrepeneur. Flaws: Addict, Impulsive. Bonds: Attractive, Job, Criminal record. Occupation: Jeweler

Voice: Soft and mumbly

Attributes [hide]

Frug Gobblefirn, Male Gnome Warrior 4
Small (3'2") Gnome, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 41 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Arcana +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Gnome, Elven
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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