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Advanced [show]


Watson Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He has a missing right leg. He wears light armors faded through time and improper care. He has shaved his head bald. He tend to wears goggles to shield his eyes.

Personality: Confrontational and typically high on some drug or another. He is obsessed with a lost civilization.

History: From birth he was tutored by a cruel and relentless mentor. Watson abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Flaws: Addict. Bonds: Adventurer, Mentor. Occupation: Miller

Voice: Deep voice with rolling R's

Attributes [hide]

Watson Greenleaf, Male Halfling Adept 3
Small (3'4") Halfling, Chaotic Evil (CR 3)
Armor Class 15
Hit Points 22 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 16 (+3)13 (+1) 18 (+4)17 (+3)
Skills Athletics +1, Deception +5
Senses Passive Perception 14
Languages Common, Halfling, Ignan
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14320000

Possessions: 100 gp. 1 Chain shirt. 1 Masterwork studded leather.


Social Check DCs


Roger O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He wears professional attire. His red hair is drawn into a tight pony tail with a dagger scrunchie. His brown eyes peer out from beneath his Stetson brown hat.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He moved out north to avoid the crime he committed. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Several ex partners dislike his way of doing things and want revenge; and a rival would like him out of the picture

Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record, Enemies. Occupation: Mayor

Voice: Slurs words

Attributes [hide]

Roger O'Leary, Male Half-Elf Ranger 5
Medium (5'5") Half-Elf, Lawful Evil (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)18 (+4) 14 (+2)9 (-1)
Skills Acrobatics +6, Investigation +7
Senses Passive Perception 12
Languages Common, Elven, Aquan, Giant, Terran, Celestial
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +7
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 3000 sp. Alexandrite (1500 gp). Jet (100 gp). Red-brown spinel (100 gp). Chrysoberyl (100 gp).


Social Check DCs


Pikar Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is generally shirtless and showing off his tattooed chest. He sports a flattop hair cut. He tend to wears goggles to shield his eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: A powerful necromancer made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Carter for the past few years.

Motivation: Nothing but the best is good enough for him; and to be a beggar again

Ideals: Disciplined, Impeccable. Flaws: Fearful. Bonds: Mentor, Job. Occupation: Carter

Voice: Dutch accent

Attributes [hide]

Pikar Deephollow, Male Halfling Ranger 6
Small (2'10") Halfling, Neutral Good (CR 6)
Armor Class 13
Hit Points 54 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 19 (+4)12 (+1) 8 (-1)11 (+0)
Skills Acrobatics +5, Intimidation +3
Senses Passive Perception 9
Languages Common, Halfling, Giant
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 30000 cp. Lapis lazuli (8 gp). Golden yellow topaz (900 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Skûn Tinley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a tan collared shirt and brown pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt. He has a small bristly mustache and wavy red hair. His hazel eyes peer out from beneath his Stetson tan hat.

Personality: He is irascible and easily irritated. He works hard and plays hard.

History: From birth he was tutored by a cruel and relentless mentor. Skûn was born on a far southern island where he grew up under the tutelage of his father, an expert Architect. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC.

Flaws: Antagonistic, Hedonist. Bonds: Poor, Mentor, Immigrant. Occupation: Architect

Voice: Squeaky

Attributes [hide]

Skûn Tinley, Male Half-Orc Aristocrat 3
Medium (5'0") Half-Orc, Lawful Good (CR 3)
Armor Class 12
Hit Points 9 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 14 (+2)6 (-2)
Skills Performance +0, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1000 sp.


Social Check DCs


Gomory Dumph, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'5" and very much looks the part of a Shoemaker. His left leg appears badly burned and disfigured. He wears a colorful flower in his auburn hair. He wears round tiny glasses practically rammed into his face.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is a great chef.

History: He got into the Shoemaker business at a young age. After coming to the age of reason, Gomory took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He inherited the family business which he has now maintained for 10 years.

Motivation: To be a Cook again; and he is unsatisfied with his job

Ideals: Philantrophist, Gifted. Bonds: Job, Attractive. Occupation: Shoemaker

Voice: Creaky witch voice

Attributes [hide]

Gomory Dumph, Male Human Cleric 10
Medium (5'5") Human, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)14 (+2) 14 (+2)16 (+3)
Skills Performance +7, Survival +6
Senses Passive Perception 12
Languages Common, Undercommon, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1464433

Possessions: 180 pp.


Social Check DCs

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