Hamil Goodbarrel, Male Halfling [Permalink]
Personal [hide]
Description: This late middle aged man wears a green coat over a brown low-cut shirt, and a Stetson hat upon his head and is in decent physical shape. He has a long silver beard with little hanging trinkets. His half smiles and blue eyes are beguiling and draw you in.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The war was a terrible time for him, and Hamil does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He served in the navy to pay for his family's outstanding loans. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He's repulsed by the PC.
Ideals: Logical. Flaws: Antagonistic, Depressed. Bonds: Attractive, Military. Occupation: Courier
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 13 (+1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
Possessions: 160 gp. 1 Small steel mirror.
Mantus Sage, Male Tiefling [Permalink]
Personal [hide]
Description: He prefers to wear blue clothing when he does not wear armor, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'9" when asserting himself. His dark red hair is matted, messy, and big. His face is scarred and worn.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: He was born to loving parents in a slum to the south. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He became a Dilettante soon after.
Motivation: He's repulsed by the PC; and balancing his hectic life and new dilettante responsibilities is difficult
Flaws: Ugly, Terse, Impulsive, Antagonistic. Bonds: Poor, Job. Occupation: Dilettante
Voice: Voice breaks
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 8)
Armor Class 10
Hit Points 64 (8d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 18 (+4) | 19 (+4) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Orc, Ignan, Gnome, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 2 |
Possessions: An abacus with copper, silver and gold markers (40 gp). Cloth of gold vestments (40 gp). 1 Minor magic item. 1 Minor magic item.
Aura Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears tattered old clothes. His long brown fur is drawn into a two foot long braid. He has several tiny amber earrings on each ear.
Personality: He acts crazy and hedonistic. A true patriot, Aura would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born blind and as such lacked many opportunities for work. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Money/treasure; and he wants nothing more than to rejoin the army
Flaws: Ugly, Hedonist, Disease. Bonds: Rich, Military. Occupation: Courier
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'9") Tabaxi, True Neutral (CR 1)
Armor Class 11
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 15 (+2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: Aquamarine (300 gp).
Zephan Flaw, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears many layers of old clothing at all times. He keeps his red hair in a flapper bob. He wears an eyepatch.
Personality: He loves telling others what to do and how they should feel about things. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zephan took refuge in the large cave and found the beat up sickle and armor he uses now. Due to his spouse's obsession with being a Courier they were divorced and he won custody of their son. He worked as a Performer, and he later adopted a second son.
Motivation: He seems to be bored by most things; and marry his sister to traveling adventurers
Ideals: Opinionated. Flaws: Ugly, Mundane. Bonds: Poor, Family, Nature. Occupation: Performer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Neutral (CR 5)
Armor Class 9
Hit Points 21 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 9 (-1) | 17 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Sylvan, Auran, Aquan
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 600 gp.
Nuraval Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and blue robe with the hood down. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a butterfly on it. With bright blonde hair and a scraggly beard. His brown eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born at the edge of vast plains. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Nuraval took refuge in the ruined castle and found the beat up axe and armor he uses now. He's since become an addict/alcoholic.
Motivation: He seems to be bored by most things; and he is content
Flaws: Insane, Shy, Addict, Mundane. Bonds: Nature. Occupation: Stylist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 47 (7d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 13 (+1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Auran
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
Possessions: 4000 sp. Golden pearl (90 gp). Chrysoprase (40 gp). Star rose quartz (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
